A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Emdek
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Re: A Map Editor

Post by Emdek »

macuser wrote:Hmm... No it is not better to convert it now because it will take no time to convert it (I'll just feed it into my converter) and (don't tell anyone) but I don't know much c++.
But I'm offering help in converting it...
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macuser
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Re: A Map Editor

Post by macuser »

Well if you want to... I won't be the one to say no to any willing developer. However flail used a lot of .net only libs so if you are converting by hand you will have to use other ones :( . Just ask flail if he could give you the source :)

good luck

-regards macuser
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Re: A Map Editor

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macuser wrote:Well if you want to... I won't be the one to say no to any willing developer. However flail used a lot of .net only libs so if you are converting by hand you will have to use other ones :( . Just ask flail if he could give you the source :)
As far as I've seen sources it might be easier to create new UI from scratch (very fast, graphical designer) and rewrite logic.
But first you need to decide, otherwise I'll work on writing it using Edit World sources (for logic, not copy, paste and compile).
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Re: A Map Editor

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No Whatever you do DON'T build it off of editworld
Rman Virgil wrote:.
Over the last 10+ years I've spent countless hours working with WE, EW, 32EW, EW22C and now FlaME (never worked with Diorama). Hands down, FlaME, has the most powerful tool set, the most effective layout of the lot & is rock solid stable (all the others would crap-out without rhyme or reason so you had to consciously save every few minutes or risk losing hours of work which was annoying, frustrating, distracting and no fun. They had other shortcomings as well, I won't get into 'cause it's a waste of time).
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Re: A Map Editor

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I've said that in both cases this will be clean start with copying logic, not copying code directly, so not copying bugs (but always can create new ones ;-)).
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Re: A Map Editor

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If you are going to write it in C++ why not just convert the code from .net and then write the interface from scratch and then modify the code to fit it :) ?
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Re: A Map Editor

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I've not said that it's not possible and for sure I'll not use that way, but as far as I know often it's easier to rewrite something from scratch than port.
Can you upload somewhere results of that converter? I can evaluate then which way is better.
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Re: A Map Editor

Post by macuser »

Sorry, I am not at home right now (i'm using my laptop) and all the code and IDEs are on my desktop :( . However I can send you that when I get home tomorrow however you do realize that it won't convert the other frameworks that it uses like openTK and that zip lib. C++ substitues for those will have to be found and implemented :) .

-regards macuser
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Re: A Map Editor

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macuser wrote:Sorry, I am not at home right now (i'm using my laptop) and all the code and IDEs are on my desktop :( . However I can send you that when I get home tomorrow however you do realize that it won't convert the other frameworks that it uses like openTK and that zip lib. C++ substitues for those will have to be found and implemented :) .
Sure.
Qt is for creating GUIs (and not only), ZIP is also not a problem.
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Re: A Map Editor

Post by macuser »

Here is the link to the converter http://www.tangiblesoftwaresolutions.co ... ition.html

and i'll PM you the link for the src :)

-regards macuser
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Emdek
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Re: A Map Editor

Post by Emdek »

macuser wrote:Here is the link to the converter http://www.tangiblesoftwaresolutions.co ... ition.html

and i'll PM you the link for the src :)
OK, thanks, I'll take a look at it tomorrow or Friday, now I need to work on project for tomorrow...
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Re: A Map Editor

Post by Flail13 »

another version (1.03) is up
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Re: A Map Editor

Post by BlueMaxima »

Alright, some bug fixes and...what's this on the Triangle Setter pane?

I'll have a new version of the flaManual up tonight. ;)
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Re: A Map Editor

Post by Safety0ff »

Flail13 wrote:another version (1.03) is up
The newest version wants me to download the .net framework (4.0) while version 1.02 doesn't.

My biggest criticism about flaME is the controls. There is no way to figure stuff out without having the first page of this thread open. A menu or dialog listing the commands and their key combos would be very helpful, having more buttons/menu actions would be even better ( the keyboard shortcuts could go in the tool tips.)
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Re: A Map Editor

Post by BlueMaxima »

Safety0ff wrote:
Flail13 wrote:another version (1.03) is up
The newest version wants me to download the .net framework (4.0) while version 1.02 doesn't.
flail13, here's a link to NET Framework 4, you should stick it in the first post:

Code: Select all

http://go.microsoft.com/fwlink/?LinkID=186913
My biggest criticism about flaME is the controls. There is no way to figure stuff out without having the first page of this thread open. A menu or dialog listing the commands and their key combos would be very helpful, having more buttons/menu actions would be even better ( the keyboard shortcuts could go in the tool tips.)
I'll put the controls in flaManual tonight, but don't put more buttons, I'll need to take screenshots again :/
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