A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Flail13
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Re: A Map Editor

Post by Flail13 »

Crymson, there might be a release soon. Are you wanting any feature in particular?
So far it would just contain some small changes and Olrox's request for loaded .wz maps.
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Re: A Map Editor

Post by BlueMaxima »

Take a look at what I made for flaME!

EDIT: Removed, check page 19 for the new version
Last edited by BlueMaxima on 22 Apr 2010, 14:51, edited 2 times in total.
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Re: A Map Editor

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Nice guide... it might motivate me to fix some of those things.
Letter from the Producer (flail13)
He hasn’t gotten onto me yet. Shame.
Do I have to? :shock:

Gateways are supposed to work. It's that G button above the map view. Then click twice in two different places.

The smooth radius isnt its own brush size. It sets the radius of samples it takes when deciding what the new height that the vertex should be. In other words, it's some obscure thing that doesn't need to be changed much and I should remove it. Smoothing uses the height radius at the top as well.
Please note that while Size and Offset can keep your objects and heights when used separately, using them together may cause problems.
what problems?

Maps can be exported and used in a campaign, but you need to know how to write the script files that go with it.
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Re: A Map Editor

Post by BlueMaxima »

Flail13 wrote:Nice guide... it might motivate me to fix some of those things.
Letter from the Producer (flail13)
He hasn’t gotten onto me yet. Shame.
Do I have to? :shock:
If you want :P
Gateways are supposed to work. It's that G button above the map view. Then click twice in two different places.
But since you can't create gateways in this, I left it out.
The smooth radius isnt its own brush size. It sets the radius of samples it takes when deciding what the new height that the vertex should be. In other words, it's some obscure thing that doesn't need to be changed much and I should remove it. Smoothing uses the height radius at the top as well.
...tell me how I should say this in the manual, and it's changed :P
Please note that while Size and Offset can keep your objects and heights when used separately, using them together may cause problems.
what problems?
Every time I used both at once, the entire map got erased :/
Maps can be exported and used in a campaign, but you need to know how to write the script files that go with it.
Heh heh, would they know though? ;)
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Re: A Map Editor

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BlueMaxima wrote:If you want :P
Nah I dont think I will :)
BlueMaxima wrote:But since you can't create gateways in this, I left it out.
Can't in what? You can in flaME.
BlueMaxima wrote:...tell me how I should say this in the manual, and it's changed
You could say that it isn't necessary to change that radius, or leave it out completely and I'll get rid of the text box in the next version.
BlueMaxima wrote:Every time I used both at once, the entire map got erased :/
...I havent had that happen.
Sometimes the camera is pointing at a part of the map that dissappears, and you can click on the minimap to get back to the map.
The offsets are which tile on the existing map will become the top/left tile on the new map. A positive value will cut off the top or left of the map that many tiles, and negative values will enlarge the top or left. Then the bottom/right of the new map will be the offset + size.
If the offset was larger than the size of the map then it would all be erased.
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Re: A Map Editor

Post by BlueMaxima »

Flail13 wrote:
BlueMaxima wrote:If you want :P
Nah I dont think I will :)
BlueMaxima wrote:But since you can't create gateways in this, I left it out.
Can't in what? You can in flaME.
BlueMaxima wrote:...tell me how I should say this in the manual, and it's changed
You could say that it isn't necessary to change that radius, or leave it out completely and I'll get rid of the text box in the next version.
BlueMaxima wrote:Every time I used both at once, the entire map got erased :/
...I havent had that happen.
Sometimes the camera is pointing at a part of the map that dissappears, and you can click on the minimap to get back to the map.
The offsets are which tile on the existing map will become the top/left tile on the new map. A positive value will cut off the top or left of the map that many tiles, and negative values will enlarge the top or left. Then the bottom/right of the new map will be the offset + size.
If the offset was larger than the size of the map then it would all be erased.
A - oh fine :(
B - ...how do you create gateways?
C - OK, easy fix
D - May have caused it. I'll remove that paragraph tomorrow :P
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Re: A Map Editor

Post by Safety0ff »

BlueMaxima wrote:Take a look at what I made for flaME!
Thanks! I would sometimes get ideas for a map, and then when I went to create them I would lose the motivation while trying to learn the features of the editors and how to use them. I'll have to take some time to create some maps now. :)
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Re: A Map Editor

Post by Crymson »

macuser wrote:Is that a compliment? or what? (yes it is actually running on mac)

-regards macuser
Yeah, I just meant that it looks pretty much like flaME without the map view.
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Re: A Map Editor

Post by BlueMaxima »

I'll fix up the flaManual and have a second version ready in about eight/nine hours (hopefully).

PS: I figured out how to make gateways. You really should make it more obvious ;)
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Re: A Map Editor

Post by Olrox »

Crymson wrote:
macuser wrote:Is that a compliment? or what? (yes it is actually running on mac)

-regards macuser
Yeah, I just meant that it looks pretty much like flaME without the map view.
Well, he is porting flaME to MAC. Macuser probably isn't adding or taking anything from flaME, so what could we expect other than flaME running on a MAC, without feature changes? O_o

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Re: A Map Editor

Post by macuser »

Actually once I had finished porting it I had planned (if i have time before summer) to spruce up the interface to look more mac-ish.

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Re: A Map Editor

Post by Safety0ff »

macuser wrote:Actually once I had finished porting it I had planned (if i have time before summer) to spruce up the interface to look more mac-ish.
Which toolkit and language are you using?
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Re: A Map Editor

Post by Emdek »

I remind that Edit World is going to be ported to Qt (so it will look native everywhere)...
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Re: A Map Editor

Post by BlueMaxima »

What's the point of porting EditWorld if we have flaME?
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Re: A Map Editor

Post by Emdek »

BlueMaxima wrote:What's the point of porting EditWorld if we have flaME?
That it can work nicely only on Windows.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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