A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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Berg
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Re: A Map Editor

Post by Berg »

I would like to see it ported to Ubuntu (linux).


Regards Berg
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Crymson
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Re: A Map Editor

Post by Crymson »

Does this mean that EW32 should be renamed to Ewwww32? ;)
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

Flank4 wrote:Does this mean that EW32 should be renamed to Ewwww32? ;)

:stare: hmmmm... :annoyed:
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Olrox
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Re: A Map Editor

Post by Olrox »

lav_coyote25 wrote:
Flank4 wrote:Does this mean that EW32 should be renamed to Ewwww32? ;)
:stare: hmmmm... :annoyed:
lav_coyote25 wrote:
Olrox wrote: Mmyeah
:stare:
awww geez - olrox lav - that was funny.... ya gotta laff.... :lol2:
:wink:

~Olrox
3drts
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Re: A Map Editor

Post by 3drts »

macuser wrote:
Flank4 wrote: You are going to port visual basic to what?
I am going to port flaME to mac and linux (it is writen in .Net) using the mono .net implementation for mac and linux modifying thing from directx to opengl and pathnames etc.

-regards macuser

Awesome, I couldn't get editworld working with WINE like I did before on my other mac, not sure why, havent had much time to look into it.

Sadly, I did somehow manage to screw up a cider port of another one of my games, and I can't play it anymore.
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

:stare: :annoyed: :lol2: i am laffing on the inside...but annoyed as all getout on the outside. now back on topic. :3
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Olrox
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Re: A Map Editor

Post by Olrox »

I've noticed that, after loading a .wz map, flaME's auto-texture doesn't recognize textured areas anymore (i.e you can't use the "fill" tool on a closed texturized area, it fills the whole map). This is also causing some painful trouble with auto-cliff, since I've had to manually repaint all the cliffs' sides in The Lost River so that the cliffs could be applied.

Isn't there a way to make flaME recognize the kind of texture that is applied in the tiles so that it recognize areas with the same texture? It would be great if that could be fixed.

Thanks! :wink:

~Olrox
lubos
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Re: A Map Editor

Post by lubos »

I tried to compile the editor under Linux(Debian) with vbnc(Mono)

apt-get install mono-vbnc libtaoframework-opengl-cil-dev libmono-sharpzip2.84-cil

vbnc *.vb `pkg-config --libs tao-opengl tao-platform-windows` -r:/usr/lib/mono/2.0/ICSharpCode.SharpZipLib.dll

These errors remain:
/.../clsFileBitmap.vb (6,30) : Error VBNC30451: Could not resolve the name 'Bitmap'
/.../clsMap.vb (3917,42) : Error VBNC30451: Could not resolve the name 'Bitmap'
/.../clsTileset.vb (207,36) : Error VBNC30451: Could not resolve the name 'Color'
/.../ctrlMapView.vb (37,35) : Error VBNC30451: Could not resolve the name 'Graphics'
/.../ctrlTileTextureView.vb (21,35) : Error VBNC30451: Could not resolve the name 'Graphics'
/.../frmMain.vb (931,36) : Error VBNC30451: Could not resolve the name 'Color'
/.../frmMapTexturer.vb (513,1) : Error VBNC30451: Could not resolve the name 'Bitmap'
/.../frmMapTexturer.vb (512,33) : Error VBNC30451: Could not resolve the name 'Bitmap'
/.../modProgram.vb (31,25) : Error VBNC30451: Could not resolve the name 'Font'
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macuser
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Re: A Map Editor

Post by macuser »

That is just a few reasons why it has to be ported to linux/mac first.

-regards macuser
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Emdek
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Re: A Map Editor

Post by Emdek »

macuser wrote:That is just a few reasons why it has to be ported to linux/mac first.
I'm planning to start working on Qt4 version of map editor (this one could be really useful to see how it works internally) but I don't have enough free time currently...
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


Beware! Mad Qt Evangelist.
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Olrox
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Re: A Map Editor

Post by Olrox »

Olrox wrote:I've noticed that, after loading a .wz map, flaME's auto-texture doesn't recognize textured areas anymore (i.e you can't use the "fill" tool on a closed texturized area, it fills the whole map). This is also causing some painful trouble with auto-cliff, since I've had to manually repaint all the cliffs' sides in The Lost River so that the cliffs could be applied.

Isn't there a way to make flaME recognize the kind of texture that is applied in the tiles so that it recognize areas with the same texture? It would be great if that could be fixed.

Thanks! :wink:

~Olrox
Just bumping my question :P

~Olrox
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macuser
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Re: A Map Editor

Post by macuser »

Progress!!.. I've finaly got flaME working on Mac/Linux (Sort of - It launches but thats about it (for now at least)) :geek:

i'll post screenshot soon.

-regards macuser
ArtRev Website

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Re: A Map Editor

Post by macuser »

More stability improvements... and screenshot :geek:

-regards macuser
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flaME on Mac!!
flaME on Mac!!
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Crymson
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Re: A Map Editor

Post by Crymson »

Looks almost the same macuser, except for the meat of the program ;)

Flail13, is another release coming anytime soon?
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macuser
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Re: A Map Editor

Post by macuser »

Is that a compliment? or what? (yes it is actually running on mac)

-regards macuser
ArtRev Website

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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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