A Map Editor

Get some help with creating maps or modding.
Need a map editor or other tools, look here!
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

In EW & 32EW you can assign ANY tile to act as a "Cliff" tile or Blocking tile.... as we all here already know, I think.

I would use this function occasionally (with Tertiles that were "Structure" Textures like in HB's Custom Ariza Teritles or Troman's Custom Fortress Tertiles, for example) and, as I recall Lav would too (in his maps "Baked Mud", comes to mind, assigned as a blocking tile).

But as Flail13 has stated, his Editor does NOT support this functionality yet OR the importing of legacy maps that made use of it through EW or 32EW.

At least that is how I am understanding the "problem".

Mitaguyasin, RV :cool:
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yep. :3 xD ok will continue using ew32 till the next iterations of wzme.... will also continue testing wzme.
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Buginator
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Re: A Map Editor

Post by Buginator »

Rman Virgil wrote:.

Mini-Map is also working perfectly for me on my Duo-Core Lap Top running XP... along with everything else with the sole exception of the Camera Rotation because my LT doesn't have a NUM Pad w/Lock like a standard DT KB. No biggie really cause I can always plug-in a DT KB to my LT if needed. All across the tool rich map, night and day superior to 32EW. Like I said earlier, cannot imagine why anyone would still be using 32EW. Not only more powerful but way, way, more fun to create in, this editor of yours. Great job Flail13. :)

Regards, RV :cool:
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Flail13, this is pretty high praise. Congrats! :)

WZME? Hmm... how about FlaME? ;) heh
and it ends here.
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Olrox
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Re: A Map Editor

Post by Olrox »

Buginator wrote: Flail13, this is pretty high praise. Congrats! :)

WZME? Hmm... how about FlaME? ;) heh
Sounds catchy :D
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Flail13
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Re: A Map Editor

Post by Flail13 »

flaME? O_o

0.9 will be is up with tile types supported in much the same way as they are in editworld. Click on a texture, then look to the bottom of the textures page to change them.

edit: i just realised fla-ME is from my own username :)
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Olrox
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Re: A Map Editor

Post by Olrox »

Flail13 wrote:flaME? O_o

edit: i just realised fla-ME is from my own username :)
And the pun is, it's HOT! xD
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Rman Virgil
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Re: A Map Editor

Post by Rman Virgil »

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Flail13 wrote:.....

0.9 will be is up with tile types supported in much the same way as they are in editworld. Click on a texture, then look to the bottom of the textures page to change them.
......

Had a look. Lovely. Man, your fast. :suprised:

Should resolve lav_coyote25's needs (or anyone that wants to assign blocking to tiles other than Cliff textures), methinks. :)

Have you given it a whirl yet, lav_coyote25 ?

Mitaguyasin, RV :cool:
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

not yet... been busy with a few other things unrelated with WZ2100... :stare: damn RL has a habit of being a PITA. xD
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

ok had a chance to use the new .09 version. suggestion - save function = when updating just a save over button...dunno what you call it - doesnt need to be more than 1 click save. not changing the name...

still having problems with the cliff / painting cliffs... i will eventually get onto it i suppose... :)
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Olrox
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Re: A Map Editor

Post by Olrox »

lav_coyote25 wrote:ok had a chance to use the new .09 version. suggestion - save function = when updating just a save over button...dunno what you call it - doesnt need to be more than 1 click save. not changing the name...
Actually an autosave would really solve that as well as avoid data loss - The editor would automatically save the map's .wzme to the editor's folder, named "backup" or something, every set ammount of minutes (As saving .wzme's is very fast, it wouldn't be a problem to make 10 minutes default and letting the user change it as he likes).

That would really be a good thing! :D
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lav_coyote25
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Re: A Map Editor

Post by lav_coyote25 »

yes - good idea. :)
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DraLUSAD
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Re: A Map Editor

Post by DraLUSAD »

Code Name - DraLUSAD

Looking for a particular map editor. . . . . . . Found, 1 Item!
Downloading. . . . . Complete!
Installing. . . . . Complete!
Researching module. . . . . . . . . . Research Complete!
Running Program. . . . . Done!
Experimenting. . . . . . Complete!
Creating Hight Map. . . . . . . . . . . . . Complete!
Adding Terrain Tiles. . . . Done!
Attempt to make it look nice............ Failed!
Attempt to add structures. . . . . Complete!
Attempt to add Units. . . . . Complete!
Developing gate Ways..................... Unsuccessful! "Unknown Program detected" - Program Override O_o
Checking Details . . . . Complete!
Balancing. . . . . Attempt "Unknown"! :gonk:
Compiling Map . . . . Done!
Map Name . . . . . Squire_Forts.wz
Number of players . . . . 2.... Done!
Adding to Warzone Maps . . . . . Complete!
Testing Map.............. Successful :D
Adding Comments...... (Wow, a map editor i can actually make a map on my Vista Laptop... Thank you very much :D )
Back and working on more maps than before.
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Flail13
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Re: A Map Editor

Post by Flail13 »

flaME 1.00 is up. I hope you were serious about the name. xD
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Rman Virgil
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Re: A Map Editor

Post by Rman Virgil »

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Flail13 wrote:flaME 1.00 is up. I hope you were serious about the name. xD

I only see WZMEv0-9 as the most recent file to dl..... not flaME 1.00 (The name is cool. I like it.)

Mitaguyasin, RV :cool:
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KukY
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Re: A Map Editor

Post by KukY »

Rman Virgil wrote:.
Flail13 wrote:flaME 1.00 is up. I hope you were serious about the name. xD

I only see WZMEv0-9 as the most recent file to dl..... not flaME 1.00 (The name is cool. I like it.)

Mitaguyasin, RV :cool:
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Neither do I...

And that name is really cool.
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Olrox
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Re: A Map Editor

Post by Olrox »

Flail13 wrote:flaME 1.00 is up. I hope you were serious about the name. xD
It's a nice name!
That was my reaction when Buginator wrote that: I laughed sincerely for a little while, then thought "Hey, it's a good name! Got a nice ring to it and a built-in pun :D "
Can't wait to have autosave ;)

I was thinking about yet another possible feature, will describe it later, if you like ;)

~Olrox
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