in my experience the extreme close-ups with Grims art look fabulous - EXCEPT for Cyborgs and some vtols. What doesn't look to good at all is the extreme zoom-OUTS or God Mode which i think is due to Warzone not utilizing dynamic lod or geometry instancing. If you cherry-pick the units and structs and stick to closups mostly you can get some really sweet imagery for cut-scenes imho. ::)DevUrandom wrote:
So my favourite is still the ingame cutscenes... Won't be photo-realistic, but someone might be able to get the graphics into a state where it looks ok even with detail-zooming.
btw, really curious - what is the downside to outputing an .avi to be played back on the cross platform OSS VLC Media Player ???
themousemaster wrote: It's true that WZ would need to be substantially modified to accomodate external FMV-type displays, but the actual number of FMV's doesn't need to be great.
There were very few of the original videos that I don't think couldn't be done better just via scripted scenes. Many of the intra-stage clips were simply the computer voice telling objectives, while showing a map (not the actual game map mind you, just a re-drawn version for the video) for direction. All of those types of videos can be replaced by in-game scripted cutscene, and perhaps a voiceover.
For away missions, you can just give a (very) brief before it, and then hold off on the scripted cutscene until your original force lands at its destination
The only original videos I can remember that would be best served as being FMV's are the transition ones (intro, alpha to beta, beta to gamma, ending), and the ones that gave backstory (Reed's military involvement, for example).
If it's that big of a problem to incorporate video playback into WZ, then... why not show the videos outside of WZ? Would it be possible to completely suspend (read: pause) WZ's running to show a FMV, at which point the FMV "closes" and WZ resumes processing? Or if in windowed mode, pop up a separate window for the sole purpose of showing the video, while not affecting the operation of the original WZ window?
Forgive me if that idea is bunk, my programming experience deals little with real-time situations.
those are excellent insights and analysis, imho.
______________________________________________________





