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Battle of System - Linux vs. Windows

Posted: 20 Feb 2007, 15:09
by chefpro
Please Modders and Mappers use a consistent way of filenaming. I found that the mappack and the grim mod from wiki are nearly useless in linux. The Problem in that map/mod is the naming of files in the .wrf files.

In windows ( myfile.pie == Myfile.pie ) is true, in linux it is'nt. :-\

My suggestion is to use all filenames lowercase in the .wrf files and in filesystem ( in.wz files ).

If you guys agree with that, i will add some article in the wiki.

Till then i have changed the map_pack.wz and the grim.wz file, so they work in linux. If someone tell me how to get them in wiki ?

Here they are:

Re: Battle of System - Linux vs. Windows

Posted: 20 Feb 2007, 15:55
by Watermelon
I think devurandom changed all filenames to lowercase in wrf files,though I am not sure if he changed the mods' wrf's as well,to get the files listed in wiki,kamaze is the right person to bug methinks...

Re: Battle of System - Linux vs. Windows

Posted: 20 Feb 2007, 16:40
by chefpro
Here's the art-update.wz mod for linux.

Update:
I had to delete this, sorry.

Re: Battle of System - Linux vs. Windows

Posted: 20 Feb 2007, 18:14
by kage
hope you didn't do that by hand chefpro. if you did, thar be a scriptlet around here that'll do that with an arbitrary mod file(s).

anyways, i appreciate your work, from one linuxer to another.

oh, and what is grim's gfx mod and why does it seem to be packaged with windows by default and nothing else? fixes glitches?

Re: Battle of System - Linux vs. Windows

Posted: 20 Feb 2007, 22:50
by rush2049
grims mod makes some walls and various other things have some different and better looking textures...  puts a new feel to the game.

Re: Battle of System - Linux vs. Windows

Posted: 21 Feb 2007, 04:21
by chefpro
No, I didn't do that by hand, kage.

A few sed commands in the console are enough.
At least for the maps. So linux did the work. ;)

The mod is some graphical enhancement. ( not to much ) Nearly the same as art-update.wz, but art-update.wz goes a little bit further. But sorry I had to delete art-update.wz, because grim don't want to publish it in this early stage.