Re: 2.3 Beta 8 released!
Posted: 21 Jan 2010, 15:28
so many beta so little time ^^ nice work though
most betas for any version i ever did see
To clarify, 'z' no longer does anything. What it previously did is now done automatically. It never showed targeting sensor range, it showed any sensor range. While there are some attempts in the code to separate between mere vision and targeting sensors, this is far from implemented in any meaningful sense yet. Satellite uplink shows the entire map as 'vision', not as a targeting sensor. This means you can see everything but you can't shoot at it. The reason for this is the game rule that if you want to shoot at something you cannot see yourself, you need a targeting sensor to target it for you. I agree that this is somewhat confusing. The question is what should be done about it. Suggestions are welcome.Zarel wrote:Z remains unchanged. But I thought illumination has always been about vision, not targeting sensor range.Ai_Tak wrote:Doesn't this defeat the point of letting you see your sensor range for use with indirect fire weapons? Or does the satellite uplink now assist targeting for indirect fire weapons all across the map? (probably not...) Does "Z" still work to see usable targeting sensor range?
I really like it because when one uses long-range weapons like scourges/gauss cannons/lasers the commander always rushed forward and died quickly. BTW what is its new range?Command Turret II, III, IV given more damage, longer range
According to Las Vegas bookies, the over/under is 10.most betas for any version i ever did see
Yeah, missed that in the update, sorry.antiaircraft wrote:By the way, is the MD5 hash information on the download page out of date by any chance?
First things first: Thank you for your incredible work!cybersphinx wrote:Another week, another beta. Since we want to get nearer to a real release, there are no large changes, just small fixes all over the place.
The AI in later betas is cheating less than the AI in earlier betas. If you turn on cheat codes, and type 'autogame on', you can watch the AI in action to see what it is doing.Sledge wrote:Either they don't spend any resources on research, or they get much more free oil than before.
New ranges (in tiles):hao wrote:I really like it because when one uses long-range weapons like scourges/gauss cannons/lasers the commander always rushed forward and died quickly. BTW what is its new range?
OK. But skirmish in Beta8 feels like a different game. After my first posting, I tried Beta8 with +3 for all AI opponents, and I didn't notice any difference compared to +4. They developed mini rockets pods and arrays in almost no time.Per wrote: The AI in later betas is cheating less than the AI in earlier betas.
happy bday for yesterday!. was min3 aswell. same day as hannibal lecter if you didnt know13KukYNexus666 wrote:Great, new beta for my birthday.![]()
I'll try it later.
Could Z now show non-uplink sensor range on the map and on 3D view so one can judge senor range for indirect fire weapons when the uplink is active?Per wrote:To clarify, 'z' no longer does anything. What it previously did is now done automatically. It never showed targeting sensor range, it showed any sensor range. While there are some attempts in the code to separate between mere vision and targeting sensors, this is far from implemented in any meaningful sense yet. Satellite uplink shows the entire map as 'vision', not as a targeting sensor. This means you can see everything but you can't shoot at it. The reason for this is the game rule that if you want to shoot at something you cannot see yourself, you need a targeting sensor to target it for you. I agree that this is somewhat confusing. The question is what should be done about it. Suggestions are welcome.Zarel wrote:Z remains unchanged. But I thought illumination has always been about vision, not targeting sensor range.
Are they?the biggest thing that is broken is savegames.
Are you using my AI mod (the one posted in this thread)? It should make the AI a lot more efficient at research (without cheating). If you haven't tried it, please doSledge wrote:I assume that while the AI has become less cheating, it also has become more efficient.