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some hi-res graphic remake
Posted: 18 Jan 2010, 22:58
by Savaro
i do not found "edit" botton, so...
6 hi-res building + sky( x3 small then original )
wall

Re: some graphic remake(updated jan-18)
Posted: 18 Jan 2010, 23:00
by KukY
I like it, roofs look like they were bombed.
Re: some graphic remake(updated jan-18)
Posted: 18 Jan 2010, 23:02
by Savaro
13KukYNexus666 wrote:I like it, roofs look like they were bombed.
I try not to change the original where it probably ^^"
Re: some hires graphic remake
Posted: 20 Jan 2010, 00:08
by Savaro
trying make hires wall...

Re: some hires graphic remake
Posted: 20 Jan 2010, 00:13
by Ceiling Cat
Hey, I know this texture.

Used it for something else long ago... anyway, by highres you mean 128 right?
Re: some hires graphic remake
Posted: 20 Jan 2010, 00:17
by Savaro
Ceiling Cat wrote:Hey, I know this texture.

Used it for something else long ago... anyway, by highres you mean 128 right?
it original... in 256x256
my in 512x512 >_>"
with transparent color for better contrast.
now changed only wall >__>"
Re: some hi-res graphic remake
Posted: 20 Jan 2010, 11:16
by Berg
I have been Playing around with resolution and it seems 2.3.beta 7 can handle 1024 texture sizes.
A slight re-do of " page-12-player-buildings.png" and resize to 1024X1024 ...it works.
Game res set to 512
I re-done a bit more and this was upload after initial post I cut the size down because warzone screenshots are over a Meg.
Re: some hi-res graphic remake
Posted: 20 Jan 2010, 11:23
by Terminator
Looks better than it was before

Re: some hi-res graphic remake
Posted: 20 Jan 2010, 15:31
by Savaro
Berg wrote:1024х1024
But game will scale it back to 512x512 that max in settings ? -_-
Re: some hi-res graphic remake
Posted: 20 Jan 2010, 15:34
by Berg
Yes I agree, I scaled one down to 512 from 1024 it lost definition it is more then likely my graphics program.
Warzone does a better job of it.
Re: some hi-res graphic remake
Posted: 20 Jan 2010, 16:43
by Ceiling Cat
By 128 I meant per tile. But I see it's different for object textures.
Re: some hi-res graphic remake
Posted: 20 Jan 2010, 16:52
by Berg
Ceiling Cat wrote:By 128 I meant per tile. But I see it's different for object textures.
See this thread
viewtopic.php?f=33&t=2383&start=0 It has a lot of info about tiles.

- Optimize research
There are a lot of things to optimize just on the one image.
Re: some hi-res graphic remake
Posted: 22 Jan 2010, 03:15
by Berg
Is it worthwhile to continue with resolution optimization?
The way i am doing it?
another screenshot from 2.3.beta 8
Research Building..still on page 12
Re: some hi-res graphic remake
Posted: 22 Jan 2010, 03:53
by Zarel
It's nice, but I'm not sure I like the 3D "R". Can you change it back?
Re: some hi-res graphic remake
Posted: 22 Jan 2010, 04:20
by Berg
done R is flat
Changed pipes on side.