Improving the artwork in Warzone2100 - not for mod discussions
Savaro
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Location: Russia
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by Savaro » 18 Jan 2010, 22:58
i do not found "edit" botton, so...
6 hi-res building + sky( x3 small then original )
wall
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Last edited by
Savaro on 24 Jan 2010, 22:17, edited 17 times in total.
KukY
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Posts: 1859 Joined: 20 Mar 2009, 21:56
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by KukY » 18 Jan 2010, 23:00
I like it, roofs look like they were bombed.
Savaro
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Location: Russia
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by Savaro » 18 Jan 2010, 23:02
13KukYNexus666 wrote: I like it, roofs look like they were bombed.
I try not to change the original where it probably ^^"
Savaro
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Location: Russia
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by Savaro » 20 Jan 2010, 00:08
trying make hires wall...
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Last edited by
Savaro on 20 Jan 2010, 15:28, edited 3 times in total.
Ceiling Cat
Trained
Posts: 47 Joined: 17 Jan 2010, 12:54
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by Ceiling Cat » 20 Jan 2010, 00:13
Hey, I know this texture.
Used it for something else long ago... anyway, by highres you mean 128 right?
Savaro
Greenhorn
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Location: Russia
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by Savaro » 20 Jan 2010, 00:17
Ceiling Cat wrote: Hey, I know this texture.
Used it for something else long ago... anyway, by highres you mean 128 right?
it original... in 256x256
my in 512x512 >_>"
with transparent color for better contrast.
now changed only wall >__>"
Berg
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by Berg » 20 Jan 2010, 11:16
I have been Playing around with resolution and it seems 2.3.beta 7 can handle 1024 texture sizes.
A slight re-do of " page-12-player-buildings.png" and resize to 1024X1024 ...it works.
Game res set to 512
I re-done a bit more and this was upload after initial post I cut the size down because warzone screenshots are over a Meg.
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uploaded after initial post
Last edited by
Berg on 20 Jan 2010, 12:29, edited 2 times in total.
Terminator
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by Terminator » 20 Jan 2010, 11:23
Looks better than it was before
Death is the only way out... sh*t Happens !
Russian -speaking Social network Group http://vk.com/warzone2100
Savaro
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Location: Russia
Post
by Savaro » 20 Jan 2010, 15:31
Berg wrote: 1024х1024
But game will scale it back to 512x512 that max in settings ? -_-
Berg
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Location: Australia
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by Berg » 20 Jan 2010, 15:34
Yes I agree, I scaled one down to 512 from 1024 it lost definition it is more then likely my graphics program.
Warzone does a better job of it.
Ceiling Cat
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by Ceiling Cat » 20 Jan 2010, 16:43
By 128 I meant per tile. But I see it's different for object textures.
Berg
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by Berg » 20 Jan 2010, 16:52
Ceiling Cat wrote: By 128 I meant per tile. But I see it's different for object textures.
See this thread
viewtopic.php?f=33&t=2383&start=0 It has a lot of info about tiles.
Optimize research
There are a lot of things to optimize just on the one image.
Berg
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Location: Australia
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by Berg » 22 Jan 2010, 03:15
Is it worthwhile to continue with resolution optimization?
The way i am doing it?
another screenshot from 2.3.beta 8
Research Building..still on page 12
Zarel
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by Zarel » 22 Jan 2010, 03:53
It's nice, but I'm not sure I like the 3D "R". Can you change it back?
Berg
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Location: Australia
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by Berg » 22 Jan 2010, 04:20
done R is flat
Changed pipes on side.
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