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some graphic remake(updated jan-14)
Posted: 16 Jan 2010, 13:16
by Savaro
old-new (building's for rown maps):
-Blue building fixed
new texture:

- page-6-features-urban.png (31.63 KiB) Viewed 8927 times
new sky:
new-old
Re: some graphic remake
Posted: 16 Jan 2010, 17:06
by KukY
I like it.
Re: some graphic remake
Posted: 16 Jan 2010, 20:36
by crux
shouldn't this be posted / moved to the artwork section?
Re: some graphic remake
Posted: 16 Jan 2010, 20:49
by KukY
crux wrote:shouldn't this be posted / moved to the artwork section?
I think it should, it isn't a mod or something, it is just showing edited graphics...
Mods will decide.
Re: some graphic remake
Posted: 16 Jan 2010, 22:07
by Mysteryem
crux wrote:shouldn't this be posted / moved to the artwork section?
(I thought I'd posted this, but it seems I didn't, oops.)
Yup, topic moved.
I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
Re: some graphic remake
Posted: 16 Jan 2010, 22:59
by Zarel
Mysteryem wrote:I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
Feel free to commit.
Re: some graphic remake
Posted: 16 Jan 2010, 23:01
by Mysteryem
Zarel wrote:Mysteryem wrote:I like all the changes you've made except the building with blue parts, it looks too saturated to fit with the rest.
Feel free to commit.
Are you telling me that you can see the attachments? I can't. I'll go clear some cookies.
Re: some graphic remake
Posted: 16 Jan 2010, 23:03
by KukY
Mysteryem wrote:Zarel wrote:Feel free to commit.
Are you telling me that you can see the attachments? I can't. I'll go clear some cookies.
No need, I think he thought;
Commit it when attachments are available.
Re: some graphic remake
Posted: 16 Jan 2010, 23:10
by guciomir
i like the new sky, but it could be even darker, especially at the top
Re: some graphic remake
Posted: 16 Jan 2010, 23:13
by KukY
guciomir wrote:i like the new sky, but it could be even darker, especially at the top
In all movies, after big catasthrope, sky is very clear, only nice detail in whole scene.
Re: some graphic remake
Posted: 16 Jan 2010, 23:51
by guciomir
and what about the famous and critically aclaimed "The Road" by McCarthy? I always had an impression the sky was dark and gloomy. Btw in the urban area with a lot of polution in the air the sky should be barely visible.
Re: some graphic remake
Posted: 16 Jan 2010, 23:54
by KukY
guciomir wrote:Btw in the urban area with a lot of polution in the air the sky should be barely visible.
But it was all blasted away when bombs exploded. After explosion, there wasn't so much polution.
Re: some graphic remake(updated jan-14)
Posted: 17 Jan 2010, 15:42
by Tenoh
Thats cool!
Umm not sure if this is the right place to ask but looking at this gave me an idea.In modern games there is this texture function that lowers texture for an object when you get far from it so it wont strain the system.Can we use something like this? maybe doing the same with models,when cam gets far change model to a low poly model of the same size?...just a thought.
Re: some graphic remake(updated jan-14)
Posted: 17 Jan 2010, 16:28
by Ceiling Cat
You mean mipmapping and texture filtering. You can do that with your vidcard software.
About the models, variable LOD requires a new kind of model handling engine, and possibly a new format.
Re: some graphic remake(updated jan-14)
Posted: 19 Jan 2010, 18:51
by Savaro
can somebody del this topic? -__-