Rebalance planning
Posted: 09 Jan 2010, 17:46
Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 325
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 200
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
All cannons, all rails: Increase splash radius by 0.25.
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 325
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 200
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
All cannons, all rails: Increase splash radius by 0.25.