Per wrote:IIRC tower defense is already implemented in the lua branch. We just need to get that done one day... Once I add scripting support to challenges, it should be simple to add more fun challenges, too. As a result of my AI interface work, I want to split the AI into a non-cheating version, and a version that cheats like there was no tomorrow, so much that several humans need to cooperate against one AI or you need to be really good (similar to how Supreme Commander does it).DarkCheetah wrote: -Art of defense(let ai spawn units in waves to stronger)
-tower defense(i think this is nearly impossible )
-comp stomp (possible, let the ai spawn units and trucks for example inclusive added oil and build speed )
you mean different challange wil have a preset and use a diffrent mod then loaded to the game? this would be awesome
for example the challange "Defense" load mod "aispawnmod.wz" on "map and deffualts" just an example ;P
