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Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 07:02
by Ai_Tak
It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 08:33
by yamar
Ai_Tak wrote:It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.
^ I fully agree. Cheers, yamar.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 09:39
by Jarvis Cocker
Hello, I tested Warzone 2010 2.3 Beta 6 with the source on ubuntu 9.10

Just for information I have to install these packages :

Code: Select all

libglc-dev libglc0 libphysfs-dev libpopt-dev libtheora-dev flex bison byacc
I just tested the begining of the campaign (until the 1st victory).

- I have problem of sound :

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info    |07:57:18: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
info    |07:57:18: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info    |07:58:26: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info    |07:58:26: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info    |08:05:49: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info    |08:05:49: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info    |08:05:50: [seq_Play] unable to open 'sequences/cam1/cam1.ogg' for playback
info    |08:12:07: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info    |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b_p.ogg' for playback
info    |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b.ogg' for playback
- During the game, there is no little map at the right
- I have some trouble to quit the program :

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AL lib: alSource.c:2362: alcDestroyContext(): deleting 1 Source(s)
AL lib: alBuffer.c:1079: exit(): deleting 1 Buffer(s)
Thank you for your attention.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 11:46
by KukY
I believe that is because you don't have campaign videos.
You can download them here.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 12:51
by Zarel
Jarvis Cocker wrote:- During the game, there is no little map at the right
You need to build a Command Center.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 17:07
by KukY
Yay! New version is coming soon!
beta7.GIF
(7.42 KiB) Downloaded 925 times

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 17:24
by Zarel
New version in testing. Not necessarily coming soon.

Although it is planned for this Saturday.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 19:22
by yamar
Zarel wrote:New version in testing. Not necessarily coming soon.

Although it is planned for this Saturday.
You mean today? Sweet.

I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...

5 points to who can guess what game that is.

Cheers, Yamar

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 19:34
by cybersphinx
Zarel wrote:Although it is planned for this Saturday.
Sunday.

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 19:35
by yamar
oh... ok, still Sunday is good.

Cheers, Yamar

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 20:10
by Zarel
yamar wrote:I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...

5 points to who can guess what game that is.
Nethack? Last release was in 2003...
cybersphinx wrote:
Zarel wrote:Although it is planned for this Saturday.
Sunday.
Winter break does bad things for my sense of time. :(

Re: 2.3 Beta 6 released!

Posted: 09 Jan 2010, 20:50
by yamar
Zarel wrote: Nethack? Last release was in 2003...
BZFlags. been playing it for 2 years with no updates.

and before the sun blows up it the OFFICIAL release time of 3.0.

Re: 2.3 Beta 6 released!

Posted: 10 Jan 2010, 03:32
by wakeup
Zarel wrote:
wakeup wrote:I am still waiting since the previous 2 betas, but it still was not solved.

When we order a truck to build something. A semi-transparent image of the building is shown. But if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building.

Is it a bug?
No, it's intended behavior (although we may change it).

To order two trucks to build at once, select both of them, then click Build.
Yes I know this but, we can later think to send more truck to speed up building. So, this will be a good feature...

Re: 2.3 Beta 6 released!

Posted: 10 Jan 2010, 07:39
by Bulldozer
BZFlags. been playing it for 2 years with no updates.
Ha, yes, I know that game well; I was going to guess that. The trunk code is actually quite playable; not sure what is holding them back from a release.
...if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building ... intended behavior (although we may change it).
I agree it would be nice if this were to be changed. It would not have made sense before the semi-transparent buildings were introduced, but now it almost doesn't make sense to not be able to.

Re: 2.3 Beta 6 released!

Posted: 10 Jan 2010, 18:38
by wakeup
Also, I found that if truck is ordered to build a building to some place far if another unit reaches the destination before the truck, the order is cancelled. I think the unit can leave the construction area...