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fullscreen

Posted: 09 Feb 2007, 17:28
by Cranox
So how do i do this properly? 2.05R1
Yes i missing something to do it right...

1280*1024 is what i want..

thx homies!

Re: fullscreen

Posted: 09 Feb 2007, 18:16
by Watermelon
http://www.wz2100.net/wiki/faq#how_do_i ... creen_mode

edit:it should be '--viewport' instead of '--resolution' in 2.0.5 i think.

p.s:weird stretch with long url/text.

Re: fullscreen

Posted: 09 Feb 2007, 18:48
by Cranox
thx now i can test my conversion properly :)

btw this version has a nasty tile bug  :P

Re: fullscreen

Posted: 10 Feb 2007, 11:00
by Cranox
f**k the resolution thingie doesn't want to work :/

btw look at this,

is this normal those textures square vissible like that?(watch carefully))))

Image

Re: fullscreen

Posted: 10 Feb 2007, 11:05
by lav_coyote25
i have a new tutorial on that - here it is.



use this in conjuction with the pics... copy and paste.

"C:\Warzone 2100_205_rc2\warzone2100.exe"  --mod grim.wz --fullscreen --viewport 1280x1024

Re: fullscreen

Posted: 10 Feb 2007, 11:11
by Cranox
8)thx ;)
Ok now i can continue with the conversion..
Pretty cool and thight in 1028*1024
Image

Re: fullscreen

Posted: 10 Feb 2007, 11:30
by Cranox
btw is it me or does it look like that the shadows have a weird effect on the nr pads. it looks like they are flying 1 inch above the ground... :o

Image

Re: fullscreen

Posted: 10 Feb 2007, 11:47
by lav_coyote25
yes it is a known " feature ". ;D

Re: fullscreen

Posted: 10 Feb 2007, 11:53
by Cranox
lav_coyote25 wrote: yes it is a known " feature ". ;D
Lol i was already ordering my units to kill the UFO  :P

Re: fullscreen

Posted: 10 Feb 2007, 14:30
by Rman Virgil
------------------------->

* Exactly, an undocumented feature which really comes to the fore when you build maps that utililize Extreme Verticality....

* Among other special effects that are invoked is what I like to call: The Shadowy Armies from the Dark Side...not really exagerating with that description.  ::)

* Btw, that big barrel/turret on that little viper bod just ain't right - but it is hillarious. :) Back in the day Freudian analysts would have had a field day with it - they even have a clinical term, which I'll pass on using but the common expression - "a pissing contest", pretty much says it all.  :o

* So, are these pics displaying your mod work ?


l8r, rv  ;D

Re: fullscreen

Posted: 10 Feb 2007, 14:43
by Cranox
Rman Virgil wrote: ------------------------->

* Exactly, an undocumented feature which really comes to the fore when you build maps that utililize Extreme Verticality....

* Among other special effects that are invoked is what I like to call: The Shadowy Armies from the Dark Side...not really exagerating with that description.  ::)

* Btw, that big barrel/turret on that little viper bod just ain't right - but it is hillarious. :) Back in the day Freudian analysts would have had a field day with it - they even have a clinical term, which I'll pass on using but the common expression - "a pissing contest", pretty much says it all.  :o

* So, are these pics displaying your mod work ?


l8r, rv  ;D

yes ;)

Re: fullscreen

Posted: 10 Feb 2007, 17:48
by Rman Virgil
Cranox wrote: yes ;)
* Kwel.

* IMHO, your work is more visually appealing than the originals - look foward to playing with these new wz toys sometime down the road. :)

* It would also be nice to play with them at the same time with Watermelon's new GPM work.

Re: fullscreen

Posted: 10 Feb 2007, 17:51
by Truetom
Pah, sometimes fullscreen works and sometimes not. Gotta restart to work again.  >:(  Why?  :o

TT

Re: fullscreen

Posted: 10 Feb 2007, 17:56
by Cranox
Rman Virgil wrote: * Kwel.

* IMHO, your work is more visually appealing than the originals - look foward to playing with these new wz toys sometime down the road. :)

* It would also be nice to play with them at the same time with Watermelon's new GPM work.



I'm taking my time for this one, no pressure on this mod :)
I'm recoevring models from my old mods, and wil add new ones to, but as stated in another thread it would be cool if the developers could at leats raise the bar a bit higher, that way new mods with new stuff can be added while the developers stil do their thing, with the result that the wz players can also enjoy new stuff :)

Re: fullscreen

Posted: 10 Feb 2007, 19:29
by Cranox
Talking about overkill how about this "flamer" on my little vamp body  :P
Image

I'm really glad with this 2.05R1 version, my mods are working flawlessly, modding is much easier and fun know, and to be honest, the visuals are good with the important thing stability!

glad for that for sure  ;)