kage wrote:
open source projects often don't have budget nor deadline, so there really doesn't have to be a "final" anything for the project. i'm sure a lot of the dev's have their own personal goals for the project, though.
i can understand that
i hope someone is willing to remove those few limits
with priority this ones
//research is now loaded per campaign - this hopefully is the max there will be in any one campaign!
//changing above a UBYTE size will require changes throughout research - put the designers off if you can!
//PC and PSX are different because of the multiplayer research trees
#ifdef WIN32
//#define MAX_RESEARCH (216 + 20)
//#define MAX_RESEARCH (255)
//new levels required for Patch
#define MAX_RESEARCH (450)
#else
#define MAX_RESEARCH (211 + 20)
#endif
//need to define max's for each of the lists associated with the research - these
//values have been chosen based on the current research stats - 21/12/98
#ifdef WIN32
//#define MAX_RESEARCH_PR (280 + 20)
/*#define MAX_RESEARCH_PR (400)
#define MAX_RESEARCH_STRUCT_PR (24 + 5)
#define MAX_RESEARCH_FUNC (150 + 25)
#define MAX_RESEARCH_STRUCT_RED (10 + 2)
#define MAX_RESEARCH_ARTE_RED (20 + 5)
#define MAX_RESEARCH_STRUCT_RES (44 + 5)
#define MAX_RESEARCH_ARTE_RES (65 + 5)*/
//new levels required for Patches
#define MAX_RESEARCH_PR (650)
#define MAX_RESEARCH_STRUCT_PR (44 + 5)
#define MAX_RESEARCH_FUNC (250 + 25)
#define MAX_RESEARCH_STRUCT_RED (30 + 2)
#define MAX_RESEARCH_ARTE_RED (40 + 5)
#define MAX_RESEARCH_STRUCT_RES (84 + 5)
#define MAX_RESEARCH_ARTE_RES (125 + 5)
#else
#define MAX_RESEARCH_PR (180 + 20 + 4)
#define MAX_RESEARCH_STRUCT_PR (24 + 5)
#define MAX_RESEARCH_FUNC (150 + 25)
#define MAX_RESEARCH_STRUCT_RED (10 + 2)
#define MAX_RESEARCH_ARTE_RED (20 + 5)
//#define MAX_RESEARCH_STRUCT_RES (28 + 5)
#define MAX_RESEARCH_STRUCT_RES (44 + 5)
#define MAX_RESEARCH_ARTE_RES (50 + 5)
#endif