how does the game flips the wall model?
Posted: 11 Dec 2009, 02:23
OK so, this is the thing.
When you make a hardcrete wall, it detects that has to flip the wall model according to the wall tile next to it so, how can I make a new asset and apply that same behavior to it? how does the game flips the wall model? or more importantly where can I assign that applies the same thing to my asset to.
This is for the gates mod, so I wanted to make the gate a 1 tile thing that acts exactly like walls, but don't add the change my tile for a corner wall (in this case corner door, which is an interesting idea but not yet), and add the code that opens it. (which we already have.) xD
When you make a hardcrete wall, it detects that has to flip the wall model according to the wall tile next to it so, how can I make a new asset and apply that same behavior to it? how does the game flips the wall model? or more importantly where can I assign that applies the same thing to my asset to.
This is for the gates mod, so I wanted to make the gate a 1 tile thing that acts exactly like walls, but don't add the change my tile for a corner wall (in this case corner door, which is an interesting idea but not yet), and add the code that opens it. (which we already have.) xD