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Re: models by MaNGusT

Posted: 02 Oct 2009, 01:09
by yamar
that is an amazing model and texture!

I hope that these are in the next major release of the game...

Cheers, Yamar

Re: models by MaNGusT

Posted: 02 Oct 2009, 01:33
by Olrox
Hmm, it's just the beginning :twisted: :!!!:

MaNGusT has a brilliant skill to recognize the body's main features and mantain it into those more detailed models. Very cool to work with those ;)

Re: models by MaNGusT

Posted: 02 Oct 2009, 07:16
by Zarel
:O

:O

COMPLETELY AWESOME

Re: models by MaNGusT

Posted: 02 Oct 2009, 09:25
by Avestron
These models look brilliant!

It shows what attention to detail can achieve even at low polys.

Re: models by MaNGusT

Posted: 02 Oct 2009, 20:33
by XANAX
one word awesomeness

Re: models by MaNGusT

Posted: 02 Oct 2009, 22:30
by MaNGusT
New texture for the Cobra body by Olrox
cobra01+tex2.jpg
cobra01+tex1.jpg
cobra01+tex.jpg

Re: models by MaNGusT

Posted: 02 Oct 2009, 23:05
by wari
Theses are unbelievable, when do you think we could start seeing them in game?

Re: models by MaNGusT

Posted: 02 Oct 2009, 23:16
by Avestron
Probably when the series of each body is completed (at the least Project and New Paradigm - though I suspect Collective and Nexus are following)

The geometry is great and the texturing impressive. How the heck does Olrox do it? :P

Re: models by MaNGusT

Posted: 02 Oct 2009, 23:48
by Olrox
Avestron wrote: The geometry is great and the texturing impressive. How the heck does Olrox do it? :P
Well, when I'm doing the textures, I generally use about 30 different layers, so that I can adjust effects for each part individually. I mean, I mostly combine a large set of subtle effects, adding them to each other and keep doing that until it looks good enough. :rolleyes:

That, of course wouldn't bring nothing close to the same result if I was working alone. As I said, MaNGusT has a great vision over the particular characteristics of each body, and provides me with feedback of the early versions of my textures. Even though neither of us is good at english (and we can only communicate speaking english), it is just as he said:
I think we're good team. :)
(Yeah, I know that there are typos, so what? xD )

Re: models by MaNGusT

Posted: 03 Oct 2009, 01:05
by MaNGusT
Olrox wrote: (Yeah, I know that there are typos, so what? xD )
The main thing is that we understand each other... xD

Re: models by MaNGusT

Posted: 03 Oct 2009, 21:22
by MaNGusT
The New texture for the Python body by Olrox.
Python+tex1.jpg
Python+tex.jpg
Python+tex2.jpg

Re: models by MaNGusT

Posted: 03 Oct 2009, 22:44
by wari
Oh wow.

Re: models by MaNGusT

Posted: 03 Oct 2009, 23:31
by XboxJosh
:cool:

Re: models by MaNGusT

Posted: 03 Oct 2009, 23:43
by Olrox
I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that :D

In addition, drive mode would be a perfect addition to our models :3
If no one does that before me, I'll bring that topic elio's made (I think) specifically about that :P

Oh, and we're not making you wait because we are evil (seriously :ninja: ): We just want to do a few things before releasing the mod :cool:

Re: models by MaNGusT

Posted: 04 Oct 2009, 00:11
by Zarel
Olrox wrote:I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that :D
I've been waiting for new weapons for ages! :/

First request, beam effects for lasers. I hate having lasers that don't look like lasers. :( Just have a muzzle glow + a really long line (as long as the range of the laser) extending from the weapon. Make it + shaped, like existing Warzone projectiles. Put that in the "muzzle flash" graphics slot. They'd be useful for: Flashlight, Pulse Laser, Heavy Laser, Stormy, Commander, Nexus Link.

Second request, a T3 bunker buster missile. Ideas: It could be black and red like Archie, to signify that it's a missile. It could be double-barreled.
Olrox wrote:Oh, and we're not making you wait because we are evil (seriously :ninja: ): We just want to do a few things before releasing the mod :cool:
I just hope the rendering engine can handle it...