Models by MaNGusT (AR)
Re: Models by MaNGusT (AR)
http://www.youtube.com/user/MrMworlds?feature=mhee
Most of the vids in you tube mworlds channel was done with this feature and i had a very low range vid card so the frame rate is bad at times.
Most of the vids in you tube mworlds channel was done with this feature and i had a very low range vid card so the frame rate is bad at times.
Re: Models by MaNGusT (AR)
How hard would it be to make the renderer not skip any frames. They did this in cryengine 2 at least (yeah I know it's a pretty high-tech engine).
For clarification: I am talking about an offline-rendering-like feature which slows down the game enough to be able to draw all the required frames for a pre-determined framerate.
For clarification: I am talking about an offline-rendering-like feature which slows down the game enough to be able to draw all the required frames for a pre-determined framerate.


-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
Just for fun I particularly like this vid capture of a 2 poly model I made yes its animated.. http://www.youtube.com/user/MrMworlds?f ... s5n5NsdTQQ
Hope the video capture idea flourishes
Hope the video capture idea flourishes
Re: Models by MaNGusT (AR)
what are you talking about? lol, sorry.. ~500 000 polys for a 1 model is a bit too many for the real time renderer.
Last edited by MaNGusT on 04 Nov 2011, 23:37, edited 1 time in total.
Re: Models by MaNGusT (AR)
any sketches of how could it look?Jorzi wrote:Really nice interpretation of the original design
Only crit/suggestion I have is that the top of the cylindrical center part could have some little extra detail. (for example, some kind of locking mechanism allowing it to be opened)
Corporal Punishment, I need your help.
- Goth Zagog-Thou
- Regular

- Posts: 1582
- Joined: 06 Jan 2007, 08:08
- Location: Delta Base
- Contact:
Re: Models by MaNGusT (AR)
Wow.. colour me impressed. 
- Corporal Punishment
- Trained

- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Models by MaNGusT (AR)
Umm, I'm here! Got ya' back, just give me a couple days to come up with something.MaNGusT wrote:any sketches of how could it look?Jorzi wrote:Really nice interpretation of the original design
Only crit/suggestion I have is that the top of the cylindrical center part could have some little extra detail. (for example, some kind of locking mechanism allowing it to be opened)
Corporal Punishment, I need your help.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Models by MaNGusT (AR)
I should note that with your sketches our work would go much faster, we always need your help. You can post your images here or on the AR forum in specific topic for each model, so they will not be missed. I'm a 3d modeler but not a painter, sometimes I just spend a big amount of time in finding "what detail should I add else".Corporal Punishment wrote:Umm, I'm here! Got ya' back, just give me a couple days to come up with something.
Re: Models by MaNGusT (AR)
but these models could be used for a good static renders though.MaNGusT wrote:what are you talking about? lol, sorry.. ~500 000 polys for a 1 model is a bit too many for the real time renderer.
P.S. also, we(AR project) don't mind if someone wants to participate in creating the mod, all your sketches are more than welcomed. We will just take your best ideas and release them on models or textures.
The main condition is stick to the original design as close as possible.
- Corporal Punishment
- Trained

- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Models by MaNGusT (AR)
My pleasure. Only I got enough work on my PhD thesis and another game project of my own (sci-fi p'n'p RPG, check it out if you like: http://www.pbpmap.com/viewforum.php?f=310) that I can't get myself to regularly create concepts for WZ models in what free time I got left. Still, I'm glad to help out with something specific now and then. Just mention in your models thread what you need, I log in rarely but I read in the artwork forum at least twice a week.MaNGusT wrote:I should note that with your sketches our work would go much faster, we always need your help. You can post your images here or on the AR forum in specific topic for each model, so they will not be missed. I'm a 3d modeler but not a painter, sometimes I just spend a big amount of time in finding "what detail should I add else".Corporal Punishment wrote:Umm, I'm here! Got ya' back, just give me a couple days to come up with something.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Models by MaNGusT (AR)
We need all what's not done yet. The list of ready models locates here.Corporal Punishment wrote:Just mention in your models thread what you need, I log in rarely but I read in the artwork forum at least twice a week.
- Corporal Punishment
- Trained

- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Models by MaNGusT (AR)
Okay, I had time to think about detail for that Viper body. But really, all I could come up with are locking mechanisms for the cockpit canopy and engine shroud. It's a armored vehicle, it is supposed to cover anything important when you think of it. Now, the point is that I believe to make sense, certain detail should recur on all bodies of one faction. So my proposal is this: I design for AR four different locking mechanisms (one per faction) you can add to all your models where it seems appropriate. They would comprise both geometry and texture. How does that sound?
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
Re: Models by MaNGusT (AR)
It sounds flipping awesome.Corporal Punishment wrote:Okay, I had time to think about detail for that Viper body. But really, all I could come up with are locking mechanisms for the cockpit canopy and engine shroud. It's a armored vehicle, it is supposed to cover anything important when you think of it. Now, the point is that I believe to make sense, certain detail should recur on all bodies of one faction. So my proposal is this: I design for AR four different locking mechanisms (one per faction) you can add to all your models where it seems appropriate. They would comprise both geometry and texture. How does that sound?
Last edited by lav_coyote25 on 11 Nov 2011, 05:01, edited 1 time in total.
Reason: the stars didnt do the comment any justice. made it a safe for workplace/home comment. lav_coyote25. fair is fair.
Reason: the stars didnt do the comment any justice. made it a safe for workplace/home comment. lav_coyote25. fair is fair.
- Corporal Punishment
- Trained

- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Models by MaNGusT (AR)
I got around to making concepts for the New Paradigm, Collective and Nexus lines last night. Funny though, I can not yet think of something appropriate for the Project. But that is only a matter of time.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari