Models by MaNGusT (AR)
Re: Models by MaNGusT (AR)
Is there a low-poly version (or a version without bump mapping)? I'd like to see it.
Re: Models by MaNGusT (AR)
220 faces -> left+right sideZarel wrote:Is there a low-poly version (or a version without bump mapping)? I'd like to see it.
Re: Models by MaNGusT (AR)
I think nobody would notice if you would put a simple stretched cube as the wheel mount, saving 12 tris per side 


-insert deep philosophical statement here-
Re: Models by MaNGusT (AR)
6 tris per side, bottom tris are deleted because are invisible.Jorzi wrote:I think nobody would notice if you would put a simple stretched cube as the wheel mount, saving 12 tris per side
Last edited by MaNGusT on 28 Aug 2010, 21:58, edited 1 time in total.
Re: Models by MaNGusT (AR)
If it's going to look like that in the end, why did we talk about the pads?
Re: Models by MaNGusT (AR)
where do you see the pads in the model?KukY wrote:If it's going to look like that in the end, why did we talk about the pads?
Re: Models by MaNGusT (AR)
The bumps on the hi-poly model's armour.MaNGusT wrote:where do you see the pads in the model?
Re: Models by MaNGusT (AR)
Oh, I will bake them from hi-poly model to low-poly via normals map and AO textures.KukY wrote:The bumps on the hi-poly model's armour.MaNGusT wrote:where do you see the pads in the model?
Re: Models by MaNGusT (AR)
1. The pads would be baked into the low poly model.KukY wrote:If it's going to look like that in the end, why did we talk about the pads?
2. The renderer will eventually support bump maps.
I think that these should be removed: They're a bit detailed for a low-poly.MaNGusT wrote:220 faces -> left+right side![]()
Re: Models by MaNGusT (AR)
Common Zarel, these are "gadjets", without them model will look so boringZarel wrote:I think that these should be removed:
They're a bit detailed for a low-poly.
Last edited by MaNGusT on 28 Aug 2010, 22:51, edited 1 time in total.
Re: Models by MaNGusT (AR)
So, the reason is that:"The pads would be baked into the low poly model."Zarel wrote:1. The pads would be baked into the low poly model.KukY wrote:If it's going to look like that in the end, why did we talk about the pads?
2. The renderer will eventually support bump maps.
Thanks.
I'm sure textures can cover for thatMaNGusT wrote:Common Zarel, these are "gadjets", without them model will look so boring![]()
and after the suggestion of Jorzi, the low poly model now have 192 faces.
Re: Models by MaNGusT (AR)
okay, there is a compromise - I'll delete the medium "part" but save the back part.I'm sure textures can cover for that
Re: Models by MaNGusT (AR)
What about the opposite?MaNGusT wrote:okay, there is a compromise - I'll delete the medium "part" but save the back part.I'm sure textures can cover for that
The part in back looks strange....
Re: Models by MaNGusT (AR)
It was in the "Factory" sequence, so I've saved it.KukY wrote:What about the opposite?
The part in back looks strange....
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Re: Models by MaNGusT (AR)
The round thing on the fender of the rear tire could be textured... but i like the semi circle on the running boards. I suppose that the texture could compensate for that... maybe just replace it with a square block or a trapezoid something like that?
~edit~ on closer inspection it already appears to be a trapezoid.
~edit~ on closer inspection it already appears to be a trapezoid.

~Elderly before my time.~

