Page 1 of 1
Unexpected crash
Posted: 13 Nov 2009, 09:01
by pranjan
This is a unique bug I am facing here...
See the first image ...
Now see the second image where how my players killing each other...
Also one thing noted that the player becomes gray just before attacked. After this game crashes.
Here is the rpt file generated by the exe...
RPT file
Please help someone...
Re: Unexpected crash
Posted: 13 Nov 2009, 11:26
by pranjan
One of post told me that this would be video driver cause so I updated latest driver from intel. Again the same problem occurred.
Out of topic question: How can I upload images in this forum (I uploaded on my site and then link

).
Re: Unexpected crash
Posted: 13 Nov 2009, 11:28
by KukY
NEXUS takes over your structures on that level,but not your units,as much as i know.
NEXUS took over your unit,that's all. I have no idea why game crashed.
Re: Unexpected crash
Posted: 13 Nov 2009, 11:30
by i-NoD
Ok, I have some idea on how to fix 5 similar crashes (projectile issue). Could you please attach your save game, so I can check it?
Re: Unexpected crash
Posted: 13 Nov 2009, 11:35
by pranjan
Just wait for few moments.
Re: Unexpected crash
Posted: 13 Nov 2009, 11:49
by pranjan
Download the complete saved games data files from here...
Warzone_2100_2_2.zip
Thanks!
Re: Unexpected crash
Posted: 13 Nov 2009, 19:13
by i-NoD
You shouldn't mess with Heavy Plasma cannon - most likely Nexus has implanted a logic bomb in it

This particular firefight was causing troubles
wz2100_shot_009.jpg
Anyway should be fixed in next release.
Re: Unexpected crash
Posted: 13 Nov 2009, 21:22
by Zarel
i-NoD wrote:Anyway should be fixed in next release.
...erm, wrong branch. Next release is in branches/2.2_net/. Did you get the mailing list messages about that? (And you should really be fixing trunk as well as current branch.
Re: Unexpected crash
Posted: 14 Nov 2009, 04:09
by Buginator
Zarel wrote:i-NoD wrote:Anyway should be fixed in next release.
...erm, wrong branch. Next release is in branches/2.2_net/. Did you get the mailing list messages about that? (And you should really be fixing trunk as well as current branch.
QFT
Re: Unexpected crash
Posted: 14 Nov 2009, 14:29
by i-NoD
Zarel wrote:...erm, wrong branch.

Where did I write about submitting in 2.3b1? Whatever.. it's already backported. Beside there were no word on dropping 2.2 branch upon 2.3b1 arrival or am I wrong?
Re: Unexpected crash
Posted: 14 Nov 2009, 19:07
by Buginator
i-NoD wrote:Zarel wrote:...erm, wrong branch.

Where did I write about submitting in 2.3b1? Whatever.. it's already backported. Beside there were no word on dropping 2.2 branch upon 2.3b1 arrival or am I wrong?
You didn't want that to go into the next beta? Why?
As for dropping 2.2 branch, I don't have any more plans to keep that updated, it is just too much work to work with trunk + 2 branches (well, there is also lua, but that is another story)
After the tag from 2.2_net to 2.3.0b1 the main branch I will be trying to fix is 2.2_net. If at some point the netcode doesn't work out, we can always backport to 2.2 then.
I'll throw a message on the ML to make this clear.
Re: Unexpected crash
Posted: 14 Nov 2009, 21:43
by Zarel
i-NoD wrote: 
Where did I write about submitting in 2.3b1?
I checked the commit log. I noticed your only commit was to a branch we no longer support.
i-NoD wrote:Whatever.. it's already backported. Beside there were no word on dropping 2.2 branch upon 2.3b1 arrival or am I wrong?
2.3 is a relatively minor improvement, so the 2.3 final should be out reasonably quickly. I was far more annoyed by how we dropped 2.1-branch so early. :/
Re: Unexpected crash
Posted: 17 Nov 2009, 12:11
by pranjan
Well, I ddnt understand what you guys are talking about. Something firefighting

Let me tell you one thing... inspite of bugs, the game is rocking and credits goes to you guys.
Welldone!!!