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Removing hard coding of the first 3 researches

Posted: 01 Nov 2009, 18:08
by winsrp
So,

Would it be possible to make a file called

iniresearch.txt were you would have 2 columns

#1 for the initial research ID
#2 for the author code (the little useless number)

R-Wpn-MG1Mk1,101
R-Sys-Engineering01,101
R-Sys-Sensor-Turret01,101

and this will tell the game that these will be the initial researches to make available in the game instead of having them hardcoded?

Re: Removing hard coding of the first 3 researches

Posted: 01 Nov 2009, 21:56
by Zarel
They're not hardcoded; they're in the scripts.

Re: Removing hard coding of the first 3 researches

Posted: 02 Nov 2009, 00:44
by winsrp
In which scripts?

Re: Removing hard coding of the first 3 researches

Posted: 02 Nov 2009, 01:04
by Zarel
The skirmish scripts...

Re: Removing hard coding of the first 3 researches

Posted: 02 Nov 2009, 01:20
by winsrp
well, thanks for the hint, found it, and tested it already.... a little more specific information next time would be greatly appreciated. (If you happen to know where it is.)

Re: Removing hard coding of the first 3 researches

Posted: 02 Nov 2009, 03:56
by Zarel
Sorry, "the skirmish scripts are in a folder called skirmish" was all I knew offhand.

Re: Removing hard coding of the first 3 researches

Posted: 02 Nov 2009, 05:02
by winsrp
thanks buddy... now that I can play with that, is a lot more fun.... jejeje :3