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Re: Windows Vista
Posted: 30 Jan 2007, 13:19
by MarkoSan
DevUrandom wrote:
Don't expect me to buy Vista to debug this.
;D ;D ;D ;D ;D ;D ;D ;D
Same here.
;D ;D ;D ;D
Re: Windows Vista
Posted: 30 Jan 2007, 20:38
by Giel
DevUrandom wrote:
Don't expect me to buy Vista to debug this.
Neither will I, nor would I use it if I'd receive it for free.
Part of my motiviation lies here:
Bad Vista
Re: Windows Vista
Posted: 30 Jan 2007, 22:06
by ioamnesia
I don't wish to be the Microsoft whore, but I'm actually enjoying some of the functionality Vista offers, eye candy aside.
Anyway, it looks like it is up to the driver manufacturer to add support.... alas
Re: Windows Vista
Posted: 30 Jan 2007, 22:36
by DevUrandom
Beryl has eye-candy, too...
For the next version of WZ, I am thinking about a new feature/bugfix: "No support for Windows Vista included."

Re: Windows Vista
Posted: 30 Jan 2007, 23:12
by ioamnesia
Wah wah wah.... anyway, lets see, installed latest ati drivers 8.3.3 I think, and it won't launch. the old versions I had was 8.1.3 I think
Re: Windows Vista
Posted: 31 Jan 2007, 10:15
by kage
Veggivore wrote:
I have beta tested Vista for my 100+ pc organization and am still trying to show them that Gnome would be about as easy to retrain and implement as Vista.
*Sigh* Why does Linux/OpenSource make people run for the hills? I have patched, virus scanned, disinfected, tried to secure and reinstalled countless XP/2000 workstations. You would think that would make people want to run from Microsoft.
marketing... people run for the hills because of the marketing power employed and used by microsoft, until the people running for the hills remember that microsoft said that all foss people are "hillfolk", at which point they jump into the ocean and make a swim for it.
Re: Windows Vista
Posted: 31 Jan 2007, 18:27
by ioamnesia
I appreciate the anti-m$ rants, but can we keep comments in here to relevant bug info, I'll open an anti-Vista post in general. I'd like to see if someone with NVIDIA hardware can confirm this error as I've heard rumors that NVIDIA is including OpenGL support...
Re: Windows Vista
Posted: 31 Jan 2007, 20:49
by DevUrandom
Topic split and moved here...
Re: Windows Vista
Posted: 31 Jan 2007, 21:08
by kage
as long as i'm not using windows, i'm decidedly not anti ms (i just happen to think every other alternative is several orders of magnitude better)
Re: Windows Vista
Posted: 31 Jan 2007, 21:28
by Giel
ioamnesia wrote:
I appreciate the anti-m$ rants, but can we keep comments in here to relevant bug info, I'll open an anti-Vista post in general. I'd like to see if someone with NVIDIA hardware can confirm this error as I've heard rumors that NVIDIA is including OpenGL support...
If NVIDEA hasn't already added OpenAL support for Vista, they'll be doing so soon probably.
Re: Windows Vista
Posted: 01 Feb 2007, 00:46
by ioamnesia
That's the hope, I just need to know if it is true... I'll be loading fedora up soon so I'll have an alt. Does anyone have plans for multi monitor support?
Re: Windows Vista
Posted: 01 Feb 2007, 09:48
by kage
multi-monitor support in wz? we've discussed it a bit, but not recently.
Re: Windows Vista
Posted: 01 Feb 2007, 11:49
by DevUrandom
With Xinerama this should be possible... But I guess it would be a bit strange to command your units if your screen is split between 2 monitors...
Re: Windows Vista
Posted: 02 Feb 2007, 14:05
by kage
afaik, you need not actually use require xinerama or any equivalent to achieve the multi-screen effect (though this does have the advantage of "appearing as one screen" to the application) -- opengl should support the creation of one or more distinct context(s) for each logical screen (which is usually mapped to an actual screen), which would allow for different data to be displayed on each screen. of course, if you are just doing "one logical context across multiple screens", then xinerama is by far the best option.
Re: Windows Vista
Posted: 02 Feb 2007, 14:49
by Giel
kage wrote:
afaik, you need not actually use require xinerama or any equivalent to achieve the multi-screen effect (though this does have the advantage of "appearing as one screen" to the application) -- opengl should support the creation of one or more distinct context(s) for each logical screen (which is usually mapped to an actual screen), which would allow for different data to be displayed on each screen. of course, if you are just doing "one logical context across multiple screens", then xinerama is by far the best option.
So currently the best option is xinerama. Since we use only logical context. It would however be a nice idea to maybe support multiple contexts in the future (yes, /me is dreaming).