2... game confusions?
Posted: 29 Jan 2007, 15:39
I don't know if these belong in the development forum, and since I don't know if they are bugs either, I will use GD for this post (feel free to move this thread if it will be better positioned elsewhere).
1) In WZ 1.XX, there was a feature that, if I held down the shift key while building, after placing the structure my build menu would automatically re-open to the page of the structure I just placed, making my ability to create long walls or rows of bunkers easier. In 2.XX, this only works for the "demolish" command. I've taken a look in the options menu for key bindings, but didn't see anything that I could use to emulate this functionality.
2) I make regular use of a combination of Commanders and the "retreat at heavy/medium damage" option (and having trucks follow a large battlegroup to build a repair station right behind the staging area ;p). The orders themselves work great... until I research auto-repair. Then what happens is this: When a unit drops into yellow health, it will retreat to the repair bay, get repaired, and return. HOWEVER, if there is another unit already being repaired, then the 2nd unit to hit yellow damage will come to a complete stop to wait for the bay to free up. With auto-repair, however, once it hits a compelte stop, it will begin self-repairing, and WILL NOT MOVE again until it self-repairs to full, even if the repair bay frees up in the meantime (and self repair is far slower than a repair bay). This has been around since 1.XX, so I assume it's not a bug per-se, but still something that I find irksome ;p.
1) In WZ 1.XX, there was a feature that, if I held down the shift key while building, after placing the structure my build menu would automatically re-open to the page of the structure I just placed, making my ability to create long walls or rows of bunkers easier. In 2.XX, this only works for the "demolish" command. I've taken a look in the options menu for key bindings, but didn't see anything that I could use to emulate this functionality.
2) I make regular use of a combination of Commanders and the "retreat at heavy/medium damage" option (and having trucks follow a large battlegroup to build a repair station right behind the staging area ;p). The orders themselves work great... until I research auto-repair. Then what happens is this: When a unit drops into yellow health, it will retreat to the repair bay, get repaired, and return. HOWEVER, if there is another unit already being repaired, then the 2nd unit to hit yellow damage will come to a complete stop to wait for the bay to free up. With auto-repair, however, once it hits a compelte stop, it will begin self-repairing, and WILL NOT MOVE again until it self-repairs to full, even if the repair bay frees up in the meantime (and self repair is far slower than a repair bay). This has been around since 1.XX, so I assume it's not a bug per-se, but still something that I find irksome ;p.