Kacen wrote:It can still be used in fast attacks against vehicles fairly well, and fire over vehicles and defenses to strike specific targets with the reaction time of a direct fire weapon.
Seraph is an artillery weapon, so it does rather poorly against vehicles. Firing over enemies
very rarely comes in handy.
guciomir wrote:As far as i remember Bunker Buster has no upgrades. Maybe adding them (they would be available in T3) would be a better idea than adding new turret?
BB takes rocket upgrades (they look like lancers). Base Buster would take missile upgrades.
Olrox wrote:I think that this is good. Seraph fires a volley, like Archangel, doesn't it?
Yes, it does. That makes it a bit worse for attacking structures than BB.
Olrox wrote:In addition, I think that Base Buster must be really bad for shooting at moving targets. Should be made into something really specialized at firing at buildings, and very bad for shooting at fast targets. Or something other that makes it kind of a spin-off from the category. I think that, this way, Seraph wouldn't be made too much obsolete.
Well, as a missile, it would be homing (you know, in case those walls decide to dodge out of the way

). But since it's AS, it does 10x more damage to structures than to units (seriously, it does barely anything to units). Seraph (which is A) is bad at heavy tanks, too, but by T3, the only difference is that Seraph is good against cyborgs, and bad against bunkers.
One way would be to make seraph a heavy weapon and BB a light weapon, or vice versa... But they're both intended to fill light weapon niches... I could make seraph (and possibly also MRA) do AR damage instead of A damage, but I think that would make MRA overpowered, and it would also remove the rocket counter for cyborgs.
We could keep them roughly the same, have them fill the same niche, and let the choice be a matter of personal preference.