BulletMagnet wrote:Avestron wrote:Why not have a seperate foundation object of fixed (abundant) height applicable to all defensive structures?
Hence you would have 'defensive structure' at the highest terrain height sitting on top of a 'foundation object' which is added automatically and doesn't intrude upon the icon sizes and, unlike other structures, builds downwards from the defensive structure. ^_^ For building purposes you could have a temporary seperate construction icon.
considering all bunkers are the have the same footprint, that might work.
having a foundation mesh for bunkers, and another for walls, and a third for HP's might be a bit more work for the art-guys, but it would probably solve the problem the best way.
Ah, but if the game files are separated already it isn't anything hard to do - I believe. Models like that are faster to make, as they're very simple structures. Not like vehicles and weapons, that are more complex mechanisms.
It would be a little harder if we had to add new models, and that wouldn't be hard, yet :rolleyes: Only would be *hard* if it involved adding a new feature.
Adding a separate mesh for the foundation and making it appear only when placing the bunkers/pits/emplacements should be very similar to the way Tiuz found to add the gate's door on his (definetely great) mod. And it would be easier because it wouldn't need to vanish when your own (and only your own) units get into a certain range.
