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Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 21:58
by Olrox
MaNGusT wrote:Image
looks good, comrade! :D (I can make textures for those right away, if you want ;) )

I think that if we don't want bunkers to look like towers, we need them to be restricted to more flat terrains, or make them flatten the terrain. Because making a bunker on a cliff would need limitation to the firing angle (it couldn't fire uphill because it's partially buried).

But I vote for this method of levelling the defensive building's bases. I looks okay and takes a load off from the engine (making more space for... Art Revolutions ;) )

Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 22:55
by Zarel
Gah. Too bright! Not slanted enough! Bunkers should never be that vertical. Refer to the one I drew:

Image

Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 23:08
by Olrox
Zarel wrote:Gah. Too bright! Not slanted enough! Bunkers should never be that vertical. Refer to the one I drew:

Image
what about my proposal of limitating the inclination of the ground for building bunkers or making them flatten the terrain?

Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 23:12
by Per
Olrox wrote:what about my proposal of ... making them flatten the terrain?
I tried to explain why that does not work for defensive buildings in my first post.

Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 23:14
by Per
MaNGusT wrote:(pretty picture)
Getting there!

Re: Modifications to defensive building models needed

Posted: 21 Oct 2009, 23:41
by Olrox
Per wrote:
Olrox wrote:what about my proposal of ... making them flatten the terrain?
I tried to explain why that does not work for defensive buildings in my first post.
Yes- But, as Zarel pointed out, Fortresses are considered base structures. As bunkers are partially buried in the ground, as Zarel again said, why don't we make them to be like base structures? Then there won't be the problem of them getting the same aspect as towers. :rolleyes:

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 03:34
by Zarel
Olrox wrote:Yes- But, as Zarel pointed out, Fortresses are considered base structures. As bunkers are partially buried in the ground, as Zarel again said, why don't we make them to be like base structures? Then there won't be the problem of them getting the same aspect as towers. :rolleyes:
Because then they couldn't be built next to other base structures (including other bunkers). They'd be like the old VTOL pads. I'd hate that.
Olrox wrote:what about my proposal of limitating the inclination of the ground for building bunkers or making them flatten the terrain?
What's wrong with my proposal?

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 04:06
by Olrox
Zarel wrote: What's wrong with my proposal?
It's alright, nevermind me, really - It was just a thought about a possible solution, but, as you said, the spacing would be a nuisance large enough to eliminate it. :cool:

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 04:28
by Zarel
Olrox wrote:Yes- But, as Zarel pointed out, Fortresses are considered base structures.
Note that I also pointed out that I think they shouldn't be. ;)

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 04:46
by Olrox
Zarel wrote:
Olrox wrote:Yes- But, as Zarel pointed out, Fortresses are considered base structures.
Note that I also pointed out that I think they shouldn't be. ;)
Sure, and I agree with you! I was just mentioning the way they currently are. :ninja:

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 07:20
by MaNGusT
The problem....
The problem....
:-S
Olrox wrote: looks good, comrade! :D (I can make textures for those right away, if you want ;) )
what is wrong with my texture?

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 07:32
by Zarel
MaNGusT wrote:The problem...
What's the problem?

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 08:18
by winsrp
see the red arrow, on the build menu... lol... the model is too large, and goes out of the build box. xD

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 08:21
by MaNGusT
Zarel wrote:
MaNGusT wrote:The problem...
What's the problem?
Look at the red arrow. The new MG Bunker is too tall in the building menu. I mean, It shows parts which are below ground. :-S

Re: Modifications to defensive building models needed

Posted: 22 Oct 2009, 09:10
by Avestron
Why not have a seperate foundation object of fixed (abundant) height applicable to all defensive structures?

Hence you would have 'defensive structure' at the highest terrain height sitting on top of a 'foundation object' which is added automatically and doesn't intrude upon the icon sizes and, unlike other structures, builds downwards from the defensive structure. ^_^ For building purposes you could have a temporary seperate construction icon.