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Shotgun turret

Posted: 17 Oct 2009, 16:00
by Zero-Omega
Would a shot gun turret be a good addition?

Re: Shotgun turret

Posted: 17 Oct 2009, 17:00
by heatwave
Shotgun Cyborg would be pretty sweet.

Re: Shotgun turret

Posted: 17 Oct 2009, 17:21
by Avestron
Zero Omega - did you check the forums for suggestions on shotguns? ^_~

I am certain that there are several instances, including those made myself when mulling over faction warfare ^_^

Re: Shotgun turret

Posted: 17 Oct 2009, 18:21
by -Kosh-
Shotguns?
Talk about very short range and very inaccurate. Any unit could destroy the turret as soon as they want, they just have to sit outside the shotguns range.

Re: Shotgun turret

Posted: 17 Oct 2009, 18:52
by Avestron
-Kosh- wrote:Shotguns?
Talk about very short range and very inaccurate. Any unit could destroy the turret as soon as they want, they just have to sit outside the shotguns range.
The same could apply to flamers. However unlike other mg-scale weapons a shotgun would deal spread damage.

I am thinking along the lines of the devastating bockshot ammo that were so devastating in WWI. A great scavenger addition.

Re: Shotgun turret

Posted: 17 Oct 2009, 19:41
by Sekmeton
I don't know about shotgun turret, but a shotgun Cyborg (like heatwave said) would be very nice...
Short range, Anti-cyborgs, and not too expensive ;)

Re: Shotgun turret

Posted: 17 Oct 2009, 20:46
by Zero-Omega
Well i think that a shotgun cyborg should be added!!

Re: Shotgun turret

Posted: 18 Oct 2009, 00:44
by Kacen
How effective and practical would a shotgun be in vehicle/cyborg warfare?

Could you even call it a shotgun, technically?

Shotgun doesn't mean a gun that fires buckshot, it means a smooth-bore two-handed firearm with a relatively large shell, it's just that they commonly are used to fire buckshot.

Actually the definition for shotgun is not very strict.

Regardless a flamer sorta fills the role that a hypothetical vehicle-mounted "scattergun" could fill, being a short ranged but wide-yield weapon.

Unless you can think of a useful niche for it, then I don't see it being practical.

Re: Shotgun turret

Posted: 18 Oct 2009, 01:00
by Sekmeton
Cyborg unit, really effective against cyborgs, but it would have very short range... It makes a lot of sense, since it is a very common weapon...

however, it's an unnecesary unit... but it would be cool xD

Re: Shotgun turret

Posted: 18 Oct 2009, 03:32
by Zarel
Sekmeton wrote:Cyborg unit, really effective against cyborgs, but it would have very short range...
...in other words, a flamer?

Find an actual niche for this weapon, and maybe I'll consider adding it. ;)

Re: Shotgun turret

Posted: 18 Oct 2009, 07:04
by lav_coyote25
your first cyborgs should be shotgunners. followed by the rest... relatively cheap and quick to produce... xD