Making commanders usefull
Posted: 15 Oct 2009, 23:32
OK, first off.. yes I know what commanders are for....
In essence they are like a sensor that can handle 6 direct fire units, unlimited amount of indirect fire units, and call call indirect fire support uppon its target... and increase in a rate of 2 direct fire units with each level, plus give it rank bonuses to unit assigned to it.
But the question is... who really uses commander on MP games? honestly...
Why no one uses them... well on my side its because of the 6 unit + 2 from each level... so if you get your commander assigned units to kill more than 1k enemy units you can have a full team of .... 22 direct fire units, not so impressive really. As for having your indirect fire units vtols an all that... I would rather have a sensor (the green one, name slips right now) than a commander, since they are a lot cheaper, and if it dies, i wont feel as bad for loosing all that exp.
Most of my teams from the start of the game start at around 25 - 50 units... and large groups later one go all the way to 100-150 units.... and at the minimum i make the 9 that come as limit for factories to do at the same time (not counting loops).
So why don't we make commander more interesting... lets say that with each level you can increase significantly the amounts of units that can be assigned to a commander, and the initial cap starts at 10.
So it would be nice to have something like
No rank 10
Green 20
Trained 30
Regular 50
Professional 70
Veteran 90
Elite 120
Special 150
Hero 200
Comments on this please. If it has a negative impact, i would like to know where to modify the game in order to make a mod out of this, since I would really like to test the idea myself.
In essence they are like a sensor that can handle 6 direct fire units, unlimited amount of indirect fire units, and call call indirect fire support uppon its target... and increase in a rate of 2 direct fire units with each level, plus give it rank bonuses to unit assigned to it.
But the question is... who really uses commander on MP games? honestly...
Why no one uses them... well on my side its because of the 6 unit + 2 from each level... so if you get your commander assigned units to kill more than 1k enemy units you can have a full team of .... 22 direct fire units, not so impressive really. As for having your indirect fire units vtols an all that... I would rather have a sensor (the green one, name slips right now) than a commander, since they are a lot cheaper, and if it dies, i wont feel as bad for loosing all that exp.
Most of my teams from the start of the game start at around 25 - 50 units... and large groups later one go all the way to 100-150 units.... and at the minimum i make the 9 that come as limit for factories to do at the same time (not counting loops).
So why don't we make commander more interesting... lets say that with each level you can increase significantly the amounts of units that can be assigned to a commander, and the initial cap starts at 10.
So it would be nice to have something like
No rank 10
Green 20
Trained 30
Regular 50
Professional 70
Veteran 90
Elite 120
Special 150
Hero 200
Comments on this please. If it has a negative impact, i would like to know where to modify the game in order to make a mod out of this, since I would really like to test the idea myself.