Page 2 of 2

Re: New sky?

Posted: 18 Oct 2009, 17:28
by Olrox
cybersphinx wrote:
Olrox wrote:Also, making it with double the current width would be interesting, or should I stick with the current resolution?
You can increase the resolution to get more detail on the same area. If you want to have one or two wraparounds instead of the four we have now, the engine needs to be modified.
I see. Those changes would be too complicated for just changing the number of wraparounds? Hmm, let's just forget it, anyway - I think it wouldn't make a HUGE difference :)

Re: New sky?

Posted: 18 Oct 2009, 17:47
by cybersphinx
Olrox wrote:I see. Those changes would be too complicated for just changing the number of wraparounds?
The changes themselves should be pretty simple, just different texture coordinates for the different sides. The problem is keeping things compatible with the old way (at least for 2.2), that would need some (imo undesirable) special casing. For trunk, just give us whatever skybox you want to have, and we'll make it work (well, if you can replace all skyboxes at same time so we don't need to stay compatible).

Re: New sky?

Posted: 19 Oct 2009, 23:55
by zoid
zoid wrote:Why do we have the same sky for both Urban and Rockies? Is it possible to make a mod/patch with a different sky for each environment?

Re: New sky?

Posted: 20 Oct 2009, 00:20
by Zarel
zoid wrote:Why do we have the same sky for both Urban and Rockies? Is it possible to make a mod/patch with a different sky for each environment?
Yes.

Do you have a different sky?

Re: New sky?

Posted: 20 Oct 2009, 01:05
by zoid
Zarel wrote: Yes.

Do you have a different sky?
Not really. I just don't know how to create a separate mountain sky. If I replace page-25-sky-urban.png, then that sky will show in the urban environment as well. How do I create one just for the Rockies? :-S

Re: New sky?

Posted: 20 Oct 2009, 02:47
by Zarel
zoid wrote:Not really. I just don't know how to create a separate mountain sky. If I replace page-25-sky-urban.png, then that sky will show in the urban environment as well. How do I create one just for the Rockies? :-S
You give it to us, and we'll code it in.

Re: New sky?

Posted: 20 Oct 2009, 04:39
by zoid
Zarel wrote:You give it to us, and we'll code it in.
You have to code it in? I was hoping it was easier than that. :(

Re: New sky?

Posted: 20 Oct 2009, 05:08
by Zarel
zoid wrote:You have to code it in? I was hoping it was easier than that. :(
Well, it's not very difficult coding. It'll probably be like one line of copy/pasting.

Re: New sky?

Posted: 21 Oct 2009, 18:58
by zoid
Zarel wrote:Well, it's not very difficult coding. It'll probably be like one line of copy/pasting.
So what exactly do you do? I have a copy of trunk, you know. :)

Re: New sky?

Posted: 21 Oct 2009, 23:03
by Zarel
zoid wrote:So what exactly do you do? I have a copy of trunk, you know. :)
Ctrl+F for "page-25-sky-urban.png" in the source files. It'll be pretty obvious once you see it.

Re: New sky?

Posted: 22 Oct 2009, 20:29
by zoid
For some reason, Windows searched only file names in my SVN dir. So I just grabbed another search tool.

Is it really coding to edit the wrf files? Anyways, I found em. :)

Re: New sky?

Posted: 22 Oct 2009, 20:57
by Zarel
It's just the wrf files? I thought there needed to be code changes as well.

Re: New sky?

Posted: 23 Oct 2009, 20:21
by zoid
Well, I only found the wrfs. If there's anything else, let me know.