New sky?
New sky?
As of 2.2.3, this old Urban/Rockies sky
was replaced with this one:
Don't get me wrong; the new sky is good, but the old one looks great too. Personally, I think the darker sky is perfect for the Urban environment, while the light blue sky goes well with the Rockies. 
Re: New sky?
We got rid of the darker sky because its license was incompatible with DFSG. Feel free to find a DFSG-compatible-licensed sky to use; I think the blue one looks out-of-place for Urban, too.
Re: New sky?
I am tempted to say that we let Debian have their happy shining cloud, while the rest of us who don't really care about the infinitesimally small differences between the CC 2 and 3 licenses get our depressing dark cloud back.
Re: New sky?
How the hell do you guys play the game with an odd angle just to look at the sky? 
This is a waste of space. Something important should be here.
Re: New sky?
'Just' to look at the sky? You can change playing angle any time you like in-game :cP-Kosh- wrote:How the hell do you guys play the game with an odd angle just to look at the sky?
I think that somebody should look through their photo album and look for cloud pictures - preferably "dark and depressing" ;cP I'll look into it tomorrow.

Re: New sky?
Meh, we only need to tune the hue/saturation on the bright cloud to get a depressing cloud. 
Avestron, the sky texpage wraps horizontally, so you can't just find a random sky in a photo album and use it.
Avestron, the sky texpage wraps horizontally, so you can't just find a random sky in a photo album and use it.
Re: New sky?
I agree.Per wrote:I am tempted to say that we let Debian have their happy shining cloud, while the rest of us who don't really care about the infinitesimally small differences between the CC 2 and 3 licenses get our depressing dark cloud back.
Why do we have the same sky for both Urban and Rockies? Is it possible to make a mod/patch with a different sky for each environment?
Re: New sky?
Meh, I'd advocate being nice to Debian. pabs3 is plenty nice to us. And we'll probably get a better sky eventually.
Re: New sky?
Debian
If I understand this straight, there is some licensing restriction attributed to Debian that prevented us from having that sky?
If I understand this straight, there is some licensing restriction attributed to Debian that prevented us from having that sky?
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Re: New sky?
What was the license of the old image?
I like this one.http://blender-archi.tuxfamily.org/imag ... oriz_5.jpg (it was ugly with forum crop)
I like this one.http://blender-archi.tuxfamily.org/imag ... oriz_5.jpg (it was ugly with forum crop)
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- page-25-sky-urban.png (75.68 KiB) Viewed 11500 times
This is a waste of space. Something important should be here.
Re: New sky?
Let's get 'em EMO clouds! xD
I could try to make some effects: My textures are getting good, I think that making some realistic sky wouldn't be too much of a trouble. Also, making it with double the current width would be interesting, or should I stick with the current resolution? Because the tiling effect of having the same sky pattern put one at each other's side is awful for artistical screenshots.
I like games that make you want to take screenshots all the time - such as WoW, as the perfect example of this kind of game. I also feel like that whenever I'm playing UFO: Aftershock (great game, huge flaws, but I must recommend it) as well.
I could try to make some effects: My textures are getting good, I think that making some realistic sky wouldn't be too much of a trouble. Also, making it with double the current width would be interesting, or should I stick with the current resolution? Because the tiling effect of having the same sky pattern put one at each other's side is awful for artistical screenshots.
I like games that make you want to take screenshots all the time - such as WoW, as the perfect example of this kind of game. I also feel like that whenever I'm playing UFO: Aftershock (great game, huge flaws, but I must recommend it) as well.
Re: New sky?
Textures must be square powers of 2. However, you could make it double width and then stretch it vertically. I don't know if our engine is made to handle that, though.Olrox wrote:I could try to make some effects: My textures are getting good, I think that making some realistic sky wouldn't be too much of a trouble. Also, making it with double the current width would be interesting, or should I stick with the current resolution? Because the tiling effect of having the same sky pattern put one at each other's side is awful for artistical screenshots.
Re: New sky?
I think trying wouldn't hurt
I'll see if I can manage to do anything good enough.
I'll see if I can manage to do anything good enough.
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cybersphinx
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Re: New sky?
You can increase the resolution to get more detail on the same area. If you want to have one or two wraparounds instead of the four we have now, the engine needs to be modified.Olrox wrote:Also, making it with double the current width would be interesting, or should I stick with the current resolution?


