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Twin Gauss Cannon
Posted: 14 Oct 2009, 18:41
by Zero-Omega
Does anyone think that a Twin Gauss Cannon would be a good addition to the game?
Just Wondering what people would think..
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 18:56
by Cassador
Maybe but adding a twin-heavy cannon will be even better
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 19:01
by Zero-Omega
Cassador wrote:Maybe but adding a twin-heavy cannon will be even better
Definately
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 19:44
by Zarel
No and no.
They would be unbalanced. You don't take the most powerful weapon in the game and make it more powerful. It's like you don't care about balance at all! D:
There should be no heavy cannon for a similar reason: It's already powerful enough.
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 20:29
by Zarel
(Thread was previously soft locked)
Cassador wrote:ok theres is not a good reason to make a twin gauus but u must agreed, is not a bad idea , in my opinion will be a good adition to the game.
I don't think you understand the purpose of a lock. It's to tell you
not to post. Your post added nothing to the discussion. There are already plenty of people who think and have said that a twin gauss/HC would be a good addition. One more is meaningless. Unless you have a good reason, you should not say anything more.
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 20:41
by carlIsBeastly
I have a valid reason that they should not be added. Single heavy cannon or single gauss cannon guns are heavy enough that they slow down most bodies you mount them on quite a lot. With a twin version of either, the unit the gun is mounted on might as well be stationary. It wouldn't be practical, nor would it be balanced.
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 20:50
by Moro_Nick
i look at both these propositions (twin gauss, twin heavy cannon) as
MODS and as those things go fairly easy to make, apply and have fun with. all those being way good enough reasons unless warzone 2100 is become orwell's 1984 these days. matter of fact both were done many years ago for retail v. 1.10 as mods and proved enjoyable novel experiences which do not need to be committed to the base distro to have a justifiable existence or conversation about. but maybe that opinion is just me living up to my handle.

or could it be soft lock and deletion are euphemisms for stalinesque and gulag. O_O
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 20:58
by Cassador
Well, they must be slow but not have twice of wheigt , like dont have twice of damage or hp... i dont understand much about balace but i thing will not ruin the balance of the game, and i thing is a very possible idea .
sorry if my post will break the laws of the forum. im dont want to create a fight for add this weapons
Re: Twin Gauss Cannon
Posted: 14 Oct 2009, 21:02
by Zarel
Moro_Nick wrote:i look at both these propositions (twin gauss, twin heavy cannon) as
MODS and as those things go fairly easy to make, apply and have fun with. all those being way good enough reasons unless warzone 2100 is become orwell's 1984 these days. matter of fact both were done many years ago for retail v. 1.10 as mods and proved enjoyable novel experiences which do not need to be committed to the base distro to have a justifiable existence or conversation about. but maybe that opinion is just me living up to my handle.

You're missing the big point here:
This is the suggestion forum for committing to the base distro, not for mods. If you want to suggest a mod, we have a Mapping/Modding forum for good reason. Make a new topic there, and leave this topic alone.
At most, you could suggest moving this topic over to Mapping/Modding, but since that doesn't appear to be the original intention of the OP, if you want a mod, please just make a new topic in the Mapping/Modding forum.
Moro_Nick wrote:or could it be soft lock and deletion are euphemisms for stalinesque and gulag. O_O
Your alarmist comparison of locking to censorship is unnecessarily hyperbolic. This is a forum, and anyone is free to make a new topic if they disagree with a lock. In fact, the reason I use soft locks is so if someone
does have something to add, they are free to do so; the lock is simply to remind people who don't have anything to add, not to add anything.
(Also, if I may be a bit bold, while I appreciate your campaigning for freedom, the way in which you do so seems a bit vainglorious - almost as if you were posting partially out of a desire to criticize us rather than purely to improve the forum.)
Cassador wrote:Well, they must be slow but not have twice of wheigt , like dont have twice of damage or hp... i dont understand much about balace but i thing will not ruin the balance of the game, and i thing is a very possible idea .
sorry if my post will break the laws of the forum. im dont want to create a fight for add this weapons
Regardless, you have said nothing about why they wouldn't be unbalanced. If you do not know much about balance, please leave the discussion to someone who does.
(not deleting any of the previous posts because even though they are not valid arguments for a twin guass cannon, they were made in good faith.)
Re: Twin Gauss Cannon
Posted: 15 Oct 2009, 16:00
by Moro_Nick
Moro_Nick wrote:i look at both these propositions (twin gauss, twin heavy cannon) as
MODS and as those things go fairly easy to make, apply and have fun with. all those being way good enough reasons unless warzone 2100 is become orwell's 1984 these days. matter of fact both were done many years ago for retail v. 1.10 as mods and proved enjoyable novel experiences which do not need to be committed to the base distro to have a justifiable existence or conversation about. but maybe that opinion is just me living up to my handle.

Zarel wrote:You're missing the big point here: This is the suggestion forum for committing to the base distro, not for mods. If you want to suggest a mod, we have a Mapping/Modding forum for good reason. Make a new topic there, and leave this topic alone.
At most, you could suggest moving this topic over to Mapping/Modding, but since that doesn't appear to be the original intention of the OP, if you want a mod, please just make a new topic in the Mapping/Modding forum.
not missing the point here just thought the clarification you made was worth being made explicit by a development voice.
Moro_Nick wrote:or could it be soft lock and deletion are euphemisms for stalinesque and gulag. O_O
Zarel wrote:Your alarmist comparison of locking to censorship is unnecessarily hyperbolic. This is a forum, and anyone is free to make a new topic if they disagree with a lock. In fact, the reason I use soft locks is so if someone does have something to add, they are free to do so; the lock is simply to remind people who don't have anything to add, not to add anything.
ditto. another important clarification made explicit by a dev.
Zarel wrote:(Also, if I may be a bit bold, while I appreciate your campaigning for freedom, the way in which you do so seems a bit vainglorious - almost as if you were posting partially out of a desire to criticize us rather than purely to improve the forum.)
bold is good, especially when accompanied by grace.
vainglorious means boasting without reason - don't see its application here. but could be a case of cognitive dissonance on my end. O_O
purely improve without appropriate critique of a present defined state does not seem possible to me. so i think any specific sense of improvement, a changed state, must also involve constructive criticism of a present state. they cannot be mutually exclusive. but i also see where your point could be one of emphasis. yet for an inappropriate emphasis to be a bone of contention the critique itself would have to be invalidated as more gratuitous than rational to a degree that is independent of a subtle interpretation of tone or style of language. to demonstrate that clearly would take the counter out of the realm of impression and into something more akin a WFF in modern logic which in turn makes the discussion more rigorous. but again, my choice of descriptors may have been so provocative as to detract from the core point which was: ditto. another important clarification made explicit by a dev.
Re: Twin Gauss Cannon
Posted: 15 Oct 2009, 17:00
by Zero-Omega
Calm Down ladies
Re: Twin Gauss Cannon
Posted: 15 Oct 2009, 20:35
by Zarel
Moro_Nick wrote:vainglorious means boasting without reason - don't see its application here. but could be a case of cognitive dissonance on my end. O_O
There's really no need to say "or could it be soft lock and deletion are euphemisms for stalinesque and gulag." It is at best an unnecessary comparison and at worst an attempt to troll.
Also, your words "but maybe that opinion is just me living up to my handle" seem a bit passive-aggressive.
Re: Twin Gauss Cannon
Posted: 16 Oct 2009, 05:48
by lav_coyote25
Zero-Omega wrote:Calm Down ladies
ok people... enuff. back on topic. please. xD
Re: Twin Gauss Cannon
Posted: 16 Oct 2009, 05:54
by psychopompos
just make it damn heavy & damn expensive...
then it will be like a long range plasma cannon

Re: Twin Gauss Cannon
Posted: 16 Oct 2009, 08:37
by Avestron
I think that twin turrets and other multi-turret options should be considered here.
One thing that I think is lacking in unit design is the concept that parts can exert power drains both when they are functioning and when they are simply connected. Armoured Core illustrated this very well in its bot-constructing and took nothing away from the game.
A gauss gun would be a weapon with great weight and moderate idle drain - and greater firing drain due to the way in which it works.