New Weapons!
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dodo black
- Greenhorn
- Posts: 11
- Joined: 07 Dec 2009, 17:44
- Location: poland
Re: New Weapons!
yea but mini pod rockets shot like cannon
but i think to create a guided rockets
on short distance
rocket can fly like a mortal shell
homing rapid fire missiles can be good
but i think to create a guided rockets
on short distance
rocket can fly like a mortal shell
homing rapid fire missiles can be good
Re: New Weapons!
the practical issue is that you'd need a missile guidance system for each missile. Apart from that, we've got the MRA (Mini-Rocket Artillery), but it's not continuous-firing. Probably the main explanation for it to be slower to reload than mortars, for example, is that there are more tubes to reload. I really don't know - I'm no artillery weapons specialist and I didn't do any research about that yet.
Re: New Weapons!
...what does this even mean?dodo black wrote:yea but mini pod rockets shot like cannon
but i think to create a guided rockets
on short distance
rocket can fly like a mortal shell
homing rapid fire missiles can be good
How can homing rapid-fire missiles fly anything remotely like a mortar shell? If it flew like a mortar shell, it wouldn't be homing. o_O
Regardless, homing rapid-fire missiles are infeasible: Homing systems are expensive; they're not meant to be rapid-fired.
Re: New Weapons!
Perhaps he's on about the fact that mortars can fly over walls and terrain, maybe he's after a 'smart' missile that can fly over obstacles. Then again, your last point stands.Zarel wrote:...what does this even mean?dodo black wrote:yea but mini pod rockets shot like cannon
but i think to create a guided rockets
on short distance
rocket can fly like a mortal shell
homing rapid fire missiles can be good
How can homing rapid-fire missiles fly anything remotely like a mortar shell? If it flew like a mortar shell, it wouldn't be homing. o_O
Regardless, homing rapid-fire missiles are infeasible: Homing systems are expensive; they're not meant to be rapid-fired.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: New Weapons!
Oh, yeah, like indirect-homing. I'm eventually going to make Seraph and Archie like that, but nope, no fast-reload weapons like that.
Re: New Weapons!
doesn't MRA fire over obstacles when assigned to sensors? Even when not assigned they shoot describing a parabolic trajectory.
Anyway, even though it's not quite important, let's keep it clear that according to the military classification, rockets are essentially unguided, engine-powered munitions, and missiles are guided, engine-powered munitions. The propulsion of a missile may be called rocket propulsion technically.
Guided mortar shells are unpowered guided munitions, that is, they rely on the explosion of the propellant inside the barrel to travel. After that, they rely on various guidance mechanisms, such as laser (the bomb recognizes the targetting laser frequency and encryption ad compensates the trajectory).
What your are proposing is a continuously-firing missile battery, because it's rocket-propelled and has guidance systems.
The main problem so far is that the missiles shouldn't be small, because the guidance system takes internal space, reducing the size of the warhead as you can't make it too heavy, otherwise it'd have small ranges, and as Zarel pointed out, effective quidance systems are expensive, so it isn't worthy making missiles with small warheads.
After all, if we want homing indirect firing weapons, it shouldn't be small, and therefore shouldn't be rapid firing.
If we want rapid, indirect firing weapons we should make it unguided, I think. That is, if we really want something apart from guided bombs (later mortar shells). Those last have the advantage of being fully propelled at the barrel (therefore need no engine), which is good regarding to the ammount of explosives there could be on the weapon.
After saying all that, I reveal my true question: What are the advantages of having continuous firing, rocket-propelled, indirect firing weapons? They shouldn't be homing. Would they be more effective against tanks (due to special warheads, such as HESH ones)?
Anyway, even though it's not quite important, let's keep it clear that according to the military classification, rockets are essentially unguided, engine-powered munitions, and missiles are guided, engine-powered munitions. The propulsion of a missile may be called rocket propulsion technically.
Guided mortar shells are unpowered guided munitions, that is, they rely on the explosion of the propellant inside the barrel to travel. After that, they rely on various guidance mechanisms, such as laser (the bomb recognizes the targetting laser frequency and encryption ad compensates the trajectory).
What your are proposing is a continuously-firing missile battery, because it's rocket-propelled and has guidance systems.
The main problem so far is that the missiles shouldn't be small, because the guidance system takes internal space, reducing the size of the warhead as you can't make it too heavy, otherwise it'd have small ranges, and as Zarel pointed out, effective quidance systems are expensive, so it isn't worthy making missiles with small warheads.
After all, if we want homing indirect firing weapons, it shouldn't be small, and therefore shouldn't be rapid firing.
If we want rapid, indirect firing weapons we should make it unguided, I think. That is, if we really want something apart from guided bombs (later mortar shells). Those last have the advantage of being fully propelled at the barrel (therefore need no engine), which is good regarding to the ammount of explosives there could be on the weapon.
After saying all that, I reveal my true question: What are the advantages of having continuous firing, rocket-propelled, indirect firing weapons? They shouldn't be homing. Would they be more effective against tanks (due to special warheads, such as HESH ones)?
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dodo black
- Greenhorn
- Posts: 11
- Joined: 07 Dec 2009, 17:44
- Location: poland
Re: New Weapons!
yea dude you have right.
how about too create a electric technology
i mean like from red alert testla guns
new type of weapons based on electric?
how about too create a electric technology
i mean like from red alert testla guns
new type of weapons based on electric?
- mynameismethos
- Trained

- Posts: 42
- Joined: 25 Dec 2009, 07:09
Re: New Weapons!
yeah that could be cool but i have a suggestion but it has to do with the sensors. like a proximity sensor that acts like a radar and estimates how much far an enemy unit is to yours. or from your base in case of security or to attack it.for a better accuracy on the batteries
Sending Jebediah Kerman to his death since November 2012
Re: New Weapons!
...what? English, please. Feel free to write in your native language if your English isn't good enough.mynameismethos wrote:yeah that could be cool but i have a suggestion but it has to do with the sensors. like a proximity sensor that acts like a radar and estimates how much far an enemy unit is to yours. or from your base in case of security or to attack it.for a better accuracy on the batteries
Re: New Weapons!
I think he means on sensor that would just increase accuracy of all friendly weapons in range.
- mynameismethos
- Trained

- Posts: 42
- Joined: 25 Dec 2009, 07:09
Re: New Weapons!
yeah thats what i mean13KukYNexus666 wrote:I think he means on sensor that would just increase accuracy of all friendly weapons in range.
Sending Jebediah Kerman to his death since November 2012
Re: New Weapons!
new weapons what about a missile for air targets and ground targets i dont know if this exist in the game a nuclear missile silo you know this can be like the ones used by the nexus in the campaign i know there is the lassat but just one??? the damage is great but the time to reload is too long in that case why we can only construct 3 silos another thats all for now that i have in mind
lo siento yo no hablo ingles disculpen mis errores
wz2100 lo juego desde que tengo 9 años
(en la playstation 1)
wz2100 lo juego desde que tengo 9 años
Re: New Weapons!
After I got a headache trying to understand what you wrote,my anwsers:SCAVANGER wrote:new weapons what about a missile for air targets and ground targets i dont know if this exist in the game a nuclear missile silo you know this can be like the ones used by the nexus in the campaign i know there is the lassat but just one??? the damage is great but the time to reload is too long in that case why we can only construct 3 silos another thats all for now that i have in mind
Missile fortress can shoot at both air and ground.
Use a mod that either decreases reload time or increases limit for it.
Use these(Both made by me):
- Limits mod-max. of 5 LasSats
- WBL mod-Much more stronger and faster LasSat
Re: New Weapons!
thanks for the mods!!!! 
lo siento yo no hablo ingles disculpen mis errores
wz2100 lo juego desde que tengo 9 años
(en la playstation 1)
wz2100 lo juego desde que tengo 9 años
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Assault Gunner
- Trained

- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: New Weapons!
No. Even "little" nukes would wipe the entire map clean. There is a reason nukes are not an item the player can use.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.


