zamaszysty wrote:Just a question ... Is this project of new vehicle looks dead, or is it just going slowly ?
I must tell that this is SO great looking, that i would be glad to get some ewaven if i would have to add every part separately one by one to the game. And remembering about some performance discussions here on forums ill ask about one thing:
Do You have high - med and - low polygon versions of those that could be used ? This way it all could be added to the game with an option in settings menu for every player to select "High/med/low" model geometry settings. That would solve any performance issues if players could just select how detailed those should be for them

.
Hey,
It was probably maybe discarded, but I gave full permission for the current developers of AR (Art Revolution) to use it (even though I think I've lost parts of it). Hell, I've remembered now, I've released the small tracks model (along with viper body and a HPV cannon turret) for
everyone to
fully and
freely use it, I'll give a link shortly.
But I'm not into any projects alone right now. If I'm gonna get back into action, it'll surely be to help with AR.
Anyway, I'm glad that you like it! If you want the small tracks model, you can find them in this post as a pack:
viewtopic.php?f=33&t=4448#p45677. It is not ready for in-game addition, however: you'll need to have it converted and finished in order to use them in-game.
This topic is dead, but the ideas and inspiration are hopefully still alive, and that would surely fulfill my ambitions of messing with the way at least some artists interact with Warzone. A small ripple in the lake was probably what little I've made, but hopefully it reached people who could produce true waves. My pending dream is still to make those waves add to each other and make a true tsunami, however
Regards,
~Olrox