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Re: 2.2.4 is released!
Posted: 21 Oct 2009, 11:18
by pseudonymous
Zarel wrote:pseudonymous wrote:Out of curiosity, if none of the game data changes why are you wasting bandwidth by re-distributing it in the source tarballs for every new point release?
Because they're full releases, not upgrades?
Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...
Re: 2.2.4 is released!
Posted: 21 Oct 2009, 13:00
by Zarel
pseudonymous wrote:Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...
It's both.
The question mark is being confused about why you don't know; I'm not unsure of
myself.
Re: 2.2.4 is released!
Posted: 23 Oct 2009, 16:18
by Popo
Restart mission again is missing ...
and new technolologies, new mission for singleplayer too
Delphinio wrote:good that you made 2.2.4 and not 2.3...
there are still many bugs in 2.2.
i know, its hard to fix all (and maybe not realy possible) but the main bugs need to be fixed.
and then 2.3 can come... thats what i think.
EDIT: original 1.10 balance mod is added to this release. hope a few old schooler will play it : ).
if not, then our (mainly my) work was for nothing.
Re: 2.2.4 is released!
Posted: 30 Oct 2009, 06:38
by Buginator
Popo wrote:Restart mission again is missing ...
and new technolologies, new mission for singleplayer too
To restart the mission is much more involved than what you think.
For new technologies and new missions, we are waiting for you to do it! This
is a open source game, everyone needs to help out, we can't do everything! We only have 1-1/2 people that are active, and the rest are busy.