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Re: 2.2.4 is released!

Posted: 21 Oct 2009, 11:18
by pseudonymous
Zarel wrote:
pseudonymous wrote:Out of curiosity, if none of the game data changes why are you wasting bandwidth by re-distributing it in the source tarballs for every new point release?
Because they're full releases, not upgrades?
Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...

Re: 2.2.4 is released!

Posted: 21 Oct 2009, 13:00
by Zarel
pseudonymous wrote:Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...
It's both.

The question mark is being confused about why you don't know; I'm not unsure of myself.

Re: 2.2.4 is released!

Posted: 23 Oct 2009, 16:18
by Popo
Restart mission again is missing ...
and new technolologies, new mission for singleplayer too :(
Delphinio wrote:good that you made 2.2.4 and not 2.3...
there are still many bugs in 2.2.
i know, its hard to fix all (and maybe not realy possible) but the main bugs need to be fixed.
and then 2.3 can come... thats what i think.

EDIT: original 1.10 balance mod is added to this release. hope a few old schooler will play it : ).
if not, then our (mainly my) work was for nothing.

Re: 2.2.4 is released!

Posted: 30 Oct 2009, 06:38
by Buginator
Popo wrote:Restart mission again is missing ...
and new technolologies, new mission for singleplayer too :(
To restart the mission is much more involved than what you think.

For new technologies and new missions, we are waiting for you to do it! This is a open source game, everyone needs to help out, we can't do everything! We only have 1-1/2 people that are active, and the rest are busy.