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Re: 2.2.4 is released!

Posted: 15 Oct 2009, 22:29
by -Kosh-
Zarel wrote:
-Kosh- wrote:I just noticed that on sourceforge there are no videos hosted except for the mac and those are the low quality versions.
The last few releases all had low quality vids.
Even on this page http://www.apple.com/downloads/macosx/g ... e2100.html it has low quality version.
If you want high quality videos, install the No Video version, and download the high quality videos, and put them in ~/Library/Warzone 2100 2.2/sequences.wz
I was not clear I meant this info was not listed on the mac page from the link so people have no way to know what to do.

Re: 2.2.4 is released!

Posted: 15 Oct 2009, 22:36
by Zarel
It's listed on the Download page. It's rather unclear, but there's nothing I can do about that. :/

Re: 2.2.4 is released!

Posted: 16 Oct 2009, 01:47
by Timber Wolf
Okay, I understand. But now I have an actual problem. Lol. In one of the missions, when The New Paradigm sends out a message for whatever reason, my game closes without warning. It just disappears and I'm back at my desktop! Wtf? O_O

Re: 2.2.4 is released!

Posted: 16 Oct 2009, 04:50
by -Kosh-
Zarel wrote:It's listed on the Download page. It's rather unclear, but there's nothing I can do about that. :/
Yeah but the mac people do not even go to the download page they get redirected to sourceforge.

Okay, I understand. But now I have an actual problem. Lol. In one of the missions, when The New Paradigm sends out a message for whatever reason, my game closes without warning. It just disappears and I'm back at my desktop! Wtf? O_O
I bet the devs are saying WTF? as well. :P lol

You need to give more info. Check the very first post in this thread where Bugs says http://developer.wz2100.net/wiki/BugReporting

Re: 2.2.4 is released!

Posted: 17 Oct 2009, 01:19
by monster597
For the next update, can the AI of the repair turrets (trucks, hover, cyborgs, etc) be improved. Currently they are not efficient enought at repairing damaged units as sometimes they would just move around the damage units and compleately ignore them. Currently playing v2.2.3, as soon as i finish the campaign I will give v2.2.4 a test drive.

Re: 2.2.4 is released!

Posted: 18 Oct 2009, 09:18
by pseudonymous
Out of curiosity, if none of the game data changes why are you wasting bandwidth by re-distributing it in the source tarballs for every new point release?

Re: 2.2.4 is released!

Posted: 18 Oct 2009, 10:16
by Zarel
pseudonymous wrote:Out of curiosity, if none of the game data changes why are you wasting bandwidth by re-distributing it in the source tarballs for every new point release?
Because they're full releases, not upgrades?

Re: 2.2.4 is released!

Posted: 19 Oct 2009, 15:23
by DylanDog
Hello
I see that the below ticket has not been included in the changelog:

Ticket #889 (closed defect: fixed) # milestone set to 2.2.4

Can you confirm this has been added in the 2.2.4? I need to know it because I am developing a new AI.

Thanks

Re: 2.2.4 is released!

Posted: 19 Oct 2009, 15:31
by cybersphinx
DylanDog wrote:Can you confirm this has been added in the 2.2.4?
Yes.

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 08:46
by DylanDog
great, thx!

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 16:27
by new paradigm leader
i have a new problem! it doesnt download correctly for some unknown reason it finishes at 13 Mb of 48 and says its done and so i cant install why is this?

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 16:28
by Per
new paradigm leader wrote:i have a new problem! it doesnt download correctly for some unknown reason it finishes at 13 Mb of 48 and says its done and so i cant install why is this?
Try to change your sourceforge.net mirror when you download.

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 16:30
by new paradigm leader
i did same problem :S

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 16:31
by new paradigm leader
uk kent university is a problem ill try a us one

Re: 2.2.4 is released!

Posted: 20 Oct 2009, 16:34
by new paradigm leader
no need france one works. :)