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Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 07:53
by Zarel
NaxShaleChan wrote:Maybe a numerical power cost listing instead? It'd be much more "at a glance" than any bar could ever be.
It's a good thing you brought up this idea, otherwise we never would have thought of using numbers! What a new and never-before-thought-of idea!
winsrp wrote:Number is great, number is GOOD... number stays!!! :cool:
Zarel wrote:Right. That's why there's a number next to it.
ziserman wrote:That's why the others were asking for a number, right?
winsrp wrote:I do like the one with the number
winsrp wrote:I do like the one with the number to be honest... more than the other 2...
winsrp wrote:make bar smaller on screen and put the price next to it... also for stats, make bars smaller and put numbers next to them too...
winsrp wrote:Actually on the design screen most bars would be better if replaces by numbers...
Per wrote:I have made a quick fix in #994 that simply displays the correct cost and power in numbers

Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 16:43
by Per
LOL. So, someone has to figure out how to put those tiny numbers in there (without it looking horrible, like scaled down vector fonts probably would). I was not really prepared for that.

Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 19:20
by Zarel
Per wrote:LOL. So, someone has to figure out how to put those tiny numbers in there (without it looking horrible, like scaled down vector fonts probably would). I was not really prepared for that.
Treat it as a pixel font?

Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 20:20
by Per
Pixel font is the only realistic option. Anyone want to make one? Only has to contain numbers 0-9...

Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 20:27
by zoid
Per wrote:Pixel font is the only realistic option. Anyone want to make one? Only has to contain numbers 0-9...
I might. How high and how wide?

Re: Remove the maximum unit cost

Posted: 23 Oct 2009, 21:28
by Zarel
...no, leave pixel fonts to me. It'll be 4x6 (3x5 + spacing).

Re: Remove the maximum unit cost

Posted: 24 Oct 2009, 04:07
by Zarel
Here:
pixelnumbers.png
pixelnumbers.png (3.47 KiB) Viewed 3914 times
Top: True anti-aliasing.
Middle: Preview.
Bottom: Fake anti-aliasing.

I'd recommend using the fake anti-aliasing.

Re: Remove the maximum unit cost

Posted: 24 Oct 2009, 06:50
by NaxShaleChan
Dear me, my bad. I neglected to read the second page, only the first. Sorry bout that.

Re: Remove the maximum unit cost

Posted: 27 Oct 2009, 17:20
by winsrp
Font looks nice.

Let me know when a test is ready I would like to try them out.