Remove the maximum unit cost

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Zarel
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Re: Remove the maximum unit cost

Post by Zarel »

NaxShaleChan wrote:Maybe a numerical power cost listing instead? It'd be much more "at a glance" than any bar could ever be.
It's a good thing you brought up this idea, otherwise we never would have thought of using numbers! What a new and never-before-thought-of idea!
winsrp wrote:Number is great, number is GOOD... number stays!!! :cool:
Zarel wrote:Right. That's why there's a number next to it.
ziserman wrote:That's why the others were asking for a number, right?
winsrp wrote:I do like the one with the number
winsrp wrote:I do like the one with the number to be honest... more than the other 2...
winsrp wrote:make bar smaller on screen and put the price next to it... also for stats, make bars smaller and put numbers next to them too...
winsrp wrote:Actually on the design screen most bars would be better if replaces by numbers...
Per wrote:I have made a quick fix in #994 that simply displays the correct cost and power in numbers
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Re: Remove the maximum unit cost

Post by Per »

LOL. So, someone has to figure out how to put those tiny numbers in there (without it looking horrible, like scaled down vector fonts probably would). I was not really prepared for that.
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Zarel
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Re: Remove the maximum unit cost

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Per wrote:LOL. So, someone has to figure out how to put those tiny numbers in there (without it looking horrible, like scaled down vector fonts probably would). I was not really prepared for that.
Treat it as a pixel font?
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Re: Remove the maximum unit cost

Post by Per »

Pixel font is the only realistic option. Anyone want to make one? Only has to contain numbers 0-9...
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zoid
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Re: Remove the maximum unit cost

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Per wrote:Pixel font is the only realistic option. Anyone want to make one? Only has to contain numbers 0-9...
I might. How high and how wide?
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Re: Remove the maximum unit cost

Post by Zarel »

...no, leave pixel fonts to me. It'll be 4x6 (3x5 + spacing).
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Re: Remove the maximum unit cost

Post by Zarel »

Here:
pixelnumbers.png
pixelnumbers.png (3.47 KiB) Viewed 3913 times
Top: True anti-aliasing.
Middle: Preview.
Bottom: Fake anti-aliasing.

I'd recommend using the fake anti-aliasing.
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NaxShaleChan
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Re: Remove the maximum unit cost

Post by NaxShaleChan »

Dear me, my bad. I neglected to read the second page, only the first. Sorry bout that.
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Re: Remove the maximum unit cost

Post by winsrp »

Font looks nice.

Let me know when a test is ready I would like to try them out.
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