I'd been thinking of coming back to this element for a while. For the purpose of retaining the same design layout as other phases of design I would suggest two phases of the Customization phase - Armour Distribution and Utilities.
Armour distribution would be represented by several premade layouts in three different intensities.The following picture represents a vehicle (the arrow) and the 4 fields of potential protection (Front, Rear, Both Sides, Top and Bottom)
Pre-made configurations would be as follows:
Code: Select all
CLASSIFICATION FORWARD REAR FLANKS TOP-BOTTOM
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GENERIC 100 100 100 100
FORWARD FULL 175 050 075 100
REAR FULL 050 175 075 100
FLANKS FULL 075 075 150 100
TOP-BOTTOM FULL 075 075 075 175
FRONT-TOP 150 050 075 125
TOP-FRONT 125 050 075 150
FRONT FOCUS 125 075 100 100
ALL SIDES FOCUS 125 125 125 025
A simplification to the process would be the offering of 4 buttons only - Forward, Rear, Sides, Top/Bottom.
Pressing any of these up to three times determines the profile of the vehicle.
For instance, pressing Front, Sides, Top = Front,Sides, Top focus with very poor rear shielding
Pressing front 3 times = extremely good front shields but rather poor shielding everywhere else
Pressing front a single time will produce less focused advantages to front armour.
on screen the representation of the arrow and shielding has the shielding change colours based upon the strength and weakness of a current arrangement and come in 25% increments:
Black = 0%
Red = 25%
Orange = 50%
Yellow = 75%
Green = 100%
Turquise = 125%
Sky Blue = 150%
Pearl Blue = 175%
White = 200%
This would provide easily interpreted visual queues - the area normally dedicated to attributes of bodies and weapons could be adapted for use to represent forward, rear, side and top/ bottom armour.
- - - - -
A number of utilities have already been mentioned by previous posters so I'll give it thought later.
However an extra providing amphibious capability would be useful. It would allow wheeled/ half tracked/ tracked vehicles to slowly travel over water without the need to bring on a new sea worthy propulsion for each.