Advanced missile & laser tech; A solution to OP artillery
Posted: 08 Oct 2009, 13:47
Long range artillery can easily become quite a pain. Essentially, some matches have everyone building up huge amounts of ripple rockets/archangel missiles. CB turrets can come in handy, but when you've got more than even 10 ripple rocket/archangel emplacements, it gets kind of pointless. An actual defense is needed. For that, I propose an advanced laser technology that could be researched after the Stormbringer (or maybe just a Stormbringer upgrade) that allows you to shoot down long range missiles. That means it could shoot down ripple rockets or archangel missiles before they decimate your base (this would not function against howitzers and mortars). As this is a technology we really have today, it makes sense that WZ2100 would allow for this. I think allowing this kind of weapon to be mobile could be overpowered (with enough of them, it could completely protect your units as you move into the enemy base), so should only function as a structure.
In addition to that, I propose heavy missiles. There probably should be a hard limit to how many silos could be built that is reasonable; 5 maybe? They would have a reasonably long reload speed (roughly 1 minute). They would move about half the speed as ripple rockets, be controlled similar to how the laser satellite command centers are, and can only be used when the user has a satellite uplink center. They should have a wide area of effect and do heavy damage to emplacements and maybe cyborgs while relatively little damage to other structures or tanks. The whole point is to break up the constant artillery barrages. Maybe, if a silo was destroyed, it would blow up and do damage to the player's nearby structures/emplacements as well. This allows for more strategical play for both sides: the player is able to break through heavily defended enemies, attack sat. uplink center to prevent incoming heavy missiles, or destroy silos for heavy damage to the enemies' structures.
And, finally, a radar jammer. It would simply prevent enemy sensors from locking onto (or maybe just cause the accuracy to become erratic) your nearby (probably a really short effective range) units or structures. This is probably the simplest to actually implement, but is quite lame and restrictive.
Of course, artillery could just be reduced in effectiveness, but that takes the fun out of it. Heavy use of long range artillery is a legitimate strategy, but it needs some sort of way to counter it. What are your thoughts? Do you have any other ideas?
In addition to that, I propose heavy missiles. There probably should be a hard limit to how many silos could be built that is reasonable; 5 maybe? They would have a reasonably long reload speed (roughly 1 minute). They would move about half the speed as ripple rockets, be controlled similar to how the laser satellite command centers are, and can only be used when the user has a satellite uplink center. They should have a wide area of effect and do heavy damage to emplacements and maybe cyborgs while relatively little damage to other structures or tanks. The whole point is to break up the constant artillery barrages. Maybe, if a silo was destroyed, it would blow up and do damage to the player's nearby structures/emplacements as well. This allows for more strategical play for both sides: the player is able to break through heavily defended enemies, attack sat. uplink center to prevent incoming heavy missiles, or destroy silos for heavy damage to the enemies' structures.
And, finally, a radar jammer. It would simply prevent enemy sensors from locking onto (or maybe just cause the accuracy to become erratic) your nearby (probably a really short effective range) units or structures. This is probably the simplest to actually implement, but is quite lame and restrictive.
Of course, artillery could just be reduced in effectiveness, but that takes the fun out of it. Heavy use of long range artillery is a legitimate strategy, but it needs some sort of way to counter it. What are your thoughts? Do you have any other ideas?