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Urgent Feature Request: Multiplayer Set Max Players!

Posted: 05 Oct 2009, 21:41
by smallfly
A common problem amongst multiplayer hosts is: If you play a 8 player map but only want to have 4 players joining, there are always too many players joining because you cant set the max number of players.

As there are bars to set the strength of the cpu, they should function like that:

If the bar is set to null (the outer left position) then this slot may not be taken by a human player (the slot is not *joinable*)

Feel free to discuss but i think its not an "idea", its more like a bug or at least a missing logically required feature.

PS: I started this thread after visiting a game of "major pain". After having written this text completey i returned to wz lobby and saw the current state... Look at the screenshot of the lobby xD
max4fck.jpg

Re: Urgent Feature Request: Multiplayer Set Max Players!

Posted: 05 Oct 2009, 22:58
by Per
Actually, I'd go one further, and propose that you can set the unfilled player slots to one of: Open, AI, or Closed. You may sometimes want to play against AIs, and not have humans join to replace them. I've also been tinkering a bit with changing the AI difficulty slider dialog to also include an option for choosing AI script. The big issue is that this dialogs quickly gets seriously cramped (and already is!).