Anti-Air testing
Posted: 14 Sep 2009, 13:54
We did some AA-emplacment testing...just to show how unbalanced AA is right now.
http://www.youtube.com/watch?v=z2q4_pn9v3A
All emplacments had fully researched AA ammunition(heap3), fastloading mk3 and targeting plus full researched base/concrete armor.
Attackers were fully researched in armor, engine ( to get speed 700 ), heap and all avail bomb upgrades
First run
- 25x viper/heap against 50x hurricane emplacment in the first run
AA lost (merly) everything, attackers got away with 12 units, 13 killed
Losses:
AA-Costs: 5875 $ ( 47* 125 $ )
Attackers loss: 4108 ( 13* 316 $ )
Second run
- 25x cobra/heap against 50 cyclones in the second run
AA lost everything, attackers got away with 15 units, 10 killed
Losses:
AA-Costs: 8750 $ ( 50* 175 $ )
Attackers loss: 3210 ( 10* 321 $ )
Third run
- 25x cobra/heap against 50 whirwind in the third run
AA lost 33, attackers got away with 4 units, 21 killed
Losses:
AA-Costs: 5775 $ ( 33* 175 $ )
Attackers loss: 6741 ( 21* 321 $ )
We did the same test with
Pythons, which managed to kill all whirlwinds and got away with 15 ( ( 8750/ 3510 $)
Retributions, which managed to kill all whirlwinds and got away with 21 ( ( 8750/ ??? $)
Stormbringer managed to kill pythons with aprox 50% losses of emplacments
Stormbringer was killed by Retribution with 4 Retribution getting away.
As defender i wasnt able to rebuild the killed AA with 15 trucks while the attacker stocked up to 25 attacking units again.
There was no way to survive against vtols at all with bullet based AA.
Conclusion:
I need to invest a lot more money in building of AA emplacments
I need to invest a lot more money in researching AA ( well its AA, canons, factories, MG tree, concrete, base armor, truck upgrades and some other stuff.... i did nothing else about an hour to max it out in a t1 no base with all 5 researcher running permanently.
The attacker can rebuild units way faster and cheaper then i can rebuild my AA.
Bottom line: There is NO protection at all against vtol attacks until you get stormbringer ( needs about 55 mins in a t1 no base high energy ), which means you are already dead several times up there.
Of course the death ratio of the emplacments would have been lower if placed single with spacing...but who got the time to do so under attack ?
We will make the same test with rocket AA and rocket cyborgs soon....
@Developers: The AA damage and the gain from researched upgrades needs a major beef up, like doubling all the stats.
It should be possible to defend your base with good researched AA in a ratio of 1:2 in defenders energy against attackers energy, cause this is a extremly specialized weapon branch ( shoots only at aircrafts )
Some more stuff about AA:
AA does not shoot on landed air vehicles...why ? Troop transports shoot while landed, if you dont have any groundfiring defence there you are plain dead. Just park your troop transport in the AA mplacments and wait till they are gone.
Confirmed bug: Troop transports dont die while flying and AA is firing upon them, there need to be AA cappable units/emplacments like assault guns around to get them the final blow.
Edit: I am not 100% sure if all energy calcs were absolute exact...but they should be close to the real numbers.
@zarel: the armor stats on the rebalnce site do not match for bombweapons as far as i know, but i might be wrong cause i may missed some modifiers.
http://www.youtube.com/watch?v=z2q4_pn9v3A
All emplacments had fully researched AA ammunition(heap3), fastloading mk3 and targeting plus full researched base/concrete armor.
Attackers were fully researched in armor, engine ( to get speed 700 ), heap and all avail bomb upgrades
First run
- 25x viper/heap against 50x hurricane emplacment in the first run
AA lost (merly) everything, attackers got away with 12 units, 13 killed
Losses:
AA-Costs: 5875 $ ( 47* 125 $ )
Attackers loss: 4108 ( 13* 316 $ )
Second run
- 25x cobra/heap against 50 cyclones in the second run
AA lost everything, attackers got away with 15 units, 10 killed
Losses:
AA-Costs: 8750 $ ( 50* 175 $ )
Attackers loss: 3210 ( 10* 321 $ )
Third run
- 25x cobra/heap against 50 whirwind in the third run
AA lost 33, attackers got away with 4 units, 21 killed
Losses:
AA-Costs: 5775 $ ( 33* 175 $ )
Attackers loss: 6741 ( 21* 321 $ )
We did the same test with
Pythons, which managed to kill all whirlwinds and got away with 15 ( ( 8750/ 3510 $)
Retributions, which managed to kill all whirlwinds and got away with 21 ( ( 8750/ ??? $)
Stormbringer managed to kill pythons with aprox 50% losses of emplacments
Stormbringer was killed by Retribution with 4 Retribution getting away.
As defender i wasnt able to rebuild the killed AA with 15 trucks while the attacker stocked up to 25 attacking units again.
There was no way to survive against vtols at all with bullet based AA.
Conclusion:
I need to invest a lot more money in building of AA emplacments
I need to invest a lot more money in researching AA ( well its AA, canons, factories, MG tree, concrete, base armor, truck upgrades and some other stuff.... i did nothing else about an hour to max it out in a t1 no base with all 5 researcher running permanently.
The attacker can rebuild units way faster and cheaper then i can rebuild my AA.
Bottom line: There is NO protection at all against vtol attacks until you get stormbringer ( needs about 55 mins in a t1 no base high energy ), which means you are already dead several times up there.
Of course the death ratio of the emplacments would have been lower if placed single with spacing...but who got the time to do so under attack ?
We will make the same test with rocket AA and rocket cyborgs soon....
@Developers: The AA damage and the gain from researched upgrades needs a major beef up, like doubling all the stats.
It should be possible to defend your base with good researched AA in a ratio of 1:2 in defenders energy against attackers energy, cause this is a extremly specialized weapon branch ( shoots only at aircrafts )
Some more stuff about AA:
AA does not shoot on landed air vehicles...why ? Troop transports shoot while landed, if you dont have any groundfiring defence there you are plain dead. Just park your troop transport in the AA mplacments and wait till they are gone.
Confirmed bug: Troop transports dont die while flying and AA is firing upon them, there need to be AA cappable units/emplacments like assault guns around to get them the final blow.
Edit: I am not 100% sure if all energy calcs were absolute exact...but they should be close to the real numbers.
@zarel: the armor stats on the rebalnce site do not match for bombweapons as far as i know, but i might be wrong cause i may missed some modifiers.