about the game project
Posted: 09 Sep 2009, 20:01
i like what i have seen so far but i have seen aleast a dozen bugs.
in the bugs i have in order of the worst.
1. vehicle range is not comparable to other enemy vehicle attacks, so instead of attacking it doesnt do anything but get shot at sometimes.
2. campaign breifing voice narrative for each mission, some of these dont seem to be working.
3.- 6.when cheating, after typing in the code for all structures and research, i build a scavenger wall segment and appears smaller then the original wall piece. additionally, the cannon hardpoint walls are facing in only one direction and the scavenger power generator is upgradable, but when upgraded it comes up with an upgraded power station without the floor base when upgraded..
7. the gun fire is passing through solid ground when the vehicle is firing at an object higher then itself.
8. when a vehicle is near an edge of the map or a certain direction at the edge of a cliff ontop of it, the full shadow of vehicle appears in a place it should not be.
9. when in the video breifing sometimes when i wish to skip the sequence i press the mouse button, when the sequence jumps to the next or into the game mode, it sometimes freezes until you click the mouse button again.
10. 11. vehicle path finding is below average, sometimes the vehicle would go around in circles or get caught by the landscape through no fault of its own. additionaly, when returning from a attack mission away from the base, the vehicles would always appear inside each other until one is ordered to move.
12. when typing in the cheat for all technologies, most of the early end tech is nowhere to be found and even a few high end techs.
13. the video breifing sequence writing is not properly aligned giving me the feeling of it being rushed and the game not getting the attention i assume this place was built for.
14. the mission on the gamma side where you need to rescue alpha survivors, when rescued apart from the repair and build vehicles the rest all have hero status with approximatly 3000 to 4500 kills each.
15. the game seems to have an inbuilt kill switch, which puts me into windows and exits the game abruptly and without any warning.
16. when enabling the cheats and bringing up the demo, the ai running my base does suicide runs with the units instead of building and resourcing and attacking properly.
17. the video sequence rendering is terrible.
18. the failure of a mission brings up the end of mission stats window, however pressing escape and doing it again allows you to continue playing.
in suggestions (IMO).
1. remove the unit cap speed when grouped with slower units or build a fuction to toggle that.
2. remove the extra buildings that are not in the project campaign when typing in the cheat for that feature.
3. add extra cool down time for rotary mini mortar on vehicles and speed up the slower longer range rocket support weapons slightly.
4. improve accuracy of light weapons like machine gun a bit.
5. add an auto target, turret movement and fire solution for flamer units so they can be useful on the field instead of a waste of time and resources.
6. increase the video aspect quality, or revert to the original videos from before this project.
in the bugs i have in order of the worst.
1. vehicle range is not comparable to other enemy vehicle attacks, so instead of attacking it doesnt do anything but get shot at sometimes.
2. campaign breifing voice narrative for each mission, some of these dont seem to be working.
3.- 6.when cheating, after typing in the code for all structures and research, i build a scavenger wall segment and appears smaller then the original wall piece. additionally, the cannon hardpoint walls are facing in only one direction and the scavenger power generator is upgradable, but when upgraded it comes up with an upgraded power station without the floor base when upgraded..
7. the gun fire is passing through solid ground when the vehicle is firing at an object higher then itself.
8. when a vehicle is near an edge of the map or a certain direction at the edge of a cliff ontop of it, the full shadow of vehicle appears in a place it should not be.
9. when in the video breifing sometimes when i wish to skip the sequence i press the mouse button, when the sequence jumps to the next or into the game mode, it sometimes freezes until you click the mouse button again.
10. 11. vehicle path finding is below average, sometimes the vehicle would go around in circles or get caught by the landscape through no fault of its own. additionaly, when returning from a attack mission away from the base, the vehicles would always appear inside each other until one is ordered to move.
12. when typing in the cheat for all technologies, most of the early end tech is nowhere to be found and even a few high end techs.
13. the video breifing sequence writing is not properly aligned giving me the feeling of it being rushed and the game not getting the attention i assume this place was built for.
14. the mission on the gamma side where you need to rescue alpha survivors, when rescued apart from the repair and build vehicles the rest all have hero status with approximatly 3000 to 4500 kills each.
15. the game seems to have an inbuilt kill switch, which puts me into windows and exits the game abruptly and without any warning.
16. when enabling the cheats and bringing up the demo, the ai running my base does suicide runs with the units instead of building and resourcing and attacking properly.
17. the video sequence rendering is terrible.
18. the failure of a mission brings up the end of mission stats window, however pressing escape and doing it again allows you to continue playing.
in suggestions (IMO).
1. remove the unit cap speed when grouped with slower units or build a fuction to toggle that.
2. remove the extra buildings that are not in the project campaign when typing in the cheat for that feature.
3. add extra cool down time for rotary mini mortar on vehicles and speed up the slower longer range rocket support weapons slightly.
4. improve accuracy of light weapons like machine gun a bit.
5. add an auto target, turret movement and fire solution for flamer units so they can be useful on the field instead of a waste of time and resources.
6. increase the video aspect quality, or revert to the original videos from before this project.