Campaign-style skirmish (attack vs defense)
Posted: 09 Sep 2009, 18:20
I really enjoy the idea of being able to tactically destroy an enemy base in the campaign, but I also want to be able to play with the enemies' kind of base setup. So, my idea is to create a new kind of skirmish mode (I'm referring to skirmish and mayhem).
The skirmish mode I'm thinking about will feature two or more opposing sides. The players will have an option to choose an offensive style of gameplay, or a defensive style. This will hopefully mimic the campaign style of the Project destroying a Collective base, or the New Paradigm defending their bases from the Project. The characteristics of both styles is as follows:
Offensive - The idea is that the offensive player will have a smaller base, but with less restriction on the quantity of units and things like factories, power generators, cyborg factories, things like that. There is no restriction on the number of defensive structures.
Defensive - Much like the campaign setup. Think of it as playing as the Collective, or Nexus. They may have one or more base, whereas the offensive may only have one, but the defensive player has a greater restriction on the number of units and support structures they may have. There's no restriction on the number of defenses, though.
To at least try to make things fair, here's some suggestions on how the bases should be built, the restrictions of both sides, and other things:
Offensive:
10 trucks maximum
Smaller base with less defenses
Starting force - maybe up to 10 combat units
up to 4 factories
up to 4 cyborg factories
up to 4 VTOL factories
up to 5 repair bays
all other structure limits are the same
Defensive:
5 Trucks maximum
Larger or multiple bases with more defenses
Starting force(s), depending on the size or number of bases
up to 2 factories
up to 2 cyborg factories
up to 2 VTOL factories
up to five repair bays
all other structure limits are the same.
It is up to the mapmakers to decide what type of defenses they want to put in, where to position the bases, but it is up to the players what stating forces they want. The starting forces will be selected with a power limit. The retail version of warzone had a starting force option.
So what do you guys think? Feel free to offer *constructive* criticism.
On a side note, this may give the developers nightmares because of the reworking of the maps to position the bases and defenses and everything.
The skirmish mode I'm thinking about will feature two or more opposing sides. The players will have an option to choose an offensive style of gameplay, or a defensive style. This will hopefully mimic the campaign style of the Project destroying a Collective base, or the New Paradigm defending their bases from the Project. The characteristics of both styles is as follows:
Offensive - The idea is that the offensive player will have a smaller base, but with less restriction on the quantity of units and things like factories, power generators, cyborg factories, things like that. There is no restriction on the number of defensive structures.
Defensive - Much like the campaign setup. Think of it as playing as the Collective, or Nexus. They may have one or more base, whereas the offensive may only have one, but the defensive player has a greater restriction on the number of units and support structures they may have. There's no restriction on the number of defenses, though.
To at least try to make things fair, here's some suggestions on how the bases should be built, the restrictions of both sides, and other things:
Offensive:
10 trucks maximum
Smaller base with less defenses
Starting force - maybe up to 10 combat units
up to 4 factories
up to 4 cyborg factories
up to 4 VTOL factories
up to 5 repair bays
all other structure limits are the same
Defensive:
5 Trucks maximum
Larger or multiple bases with more defenses
Starting force(s), depending on the size or number of bases
up to 2 factories
up to 2 cyborg factories
up to 2 VTOL factories
up to five repair bays
all other structure limits are the same.
It is up to the mapmakers to decide what type of defenses they want to put in, where to position the bases, but it is up to the players what stating forces they want. The starting forces will be selected with a power limit. The retail version of warzone had a starting force option.
So what do you guys think? Feel free to offer *constructive* criticism.
On a side note, this may give the developers nightmares because of the reworking of the maps to position the bases and defenses and everything.