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Known cheaters
Posted: 08 Sep 2009, 01:49
by Dylan Hsu
Add to my list!
death valey
InPhinity
Re: Known cheaters
Posted: 08 Sep 2009, 03:08
by ClockWork
I know you mean well, but people can just change their names.
Re: Known cheaters
Posted: 08 Sep 2009, 04:25
by Serman
InPhinity abuses the invincible cyborg transport exploit, masses them over your base;
This may also sometimes cause crashes (I crashed today because of him)
Re: Known cheaters
Posted: 12 Sep 2009, 14:05
by truckspin
Hello,
I played against InPhinity a couple of times recently. I never saw any proof of a cheat. On the contrary, it seemed a little odd how few units and buildings he gets done with the derricks he has.
One time he beat me with massive numbers of cyborg transports on a high power map. But that is absolutely legal. It is not a cheat, and there was no agreement not do do this.
(I recommend to agree before every game to limit cyborg transports per player to 4 or 5 or something. But in that game, that rule was not active.)
truckspin
Re: Known cheaters
Posted: 12 Sep 2009, 14:08
by truckspin
Teh Master once played in my team (2v2), and when the game started he gave me a lot of power, something like 100000. No proof for anything, but reason enough to demand that he should explain how he did it. Version 2.2.2
Re: Known cheaters
Posted: 12 Sep 2009, 17:41
by tehloserer
Re: Known cheaters
Posted: 12 Sep 2009, 17:56
by Mabsterone
tehloserer wrote:
That guy didnt cheat he just had a mod active.
I dont think that InPhinity cheats too, he has really various grades of playing abilities what lets me think there might be more then one person playing on thatname...but they dont cheat as far as i can say.
Btw.. i think this thread is obolete. They change their names likenothing and even use other peoples name to discredit them.
As long as wz does not have a identifying system, this is really wasted time
Re: Known cheaters
Posted: 12 Sep 2009, 20:34
by Buginator
Mabsterone wrote:
Btw.. i think this thread is obolete. They change their names likenothing and even use other peoples name to discredit them.
As long as wz does not have a identifying system, this is really wasted time
Yes, your correct, this is a worthless thread, since anyone can be anyone when they play games.
Re: Known cheaters
Posted: 12 Sep 2009, 21:58
by Per
Buginator wrote:Yes, your correct, this is a worthless thread, since anyone can be anyone when they play games.
The funny thing is, it is probably much easier for us to introduce verified identities than solving cheating.
Re: Known cheaters
Posted: 12 Sep 2009, 22:01
by Black NEXUS
How can you play with different mods together, I thought this is impossible?
Re: Known cheaters
Posted: 12 Sep 2009, 22:32
by Buginator
Black NEXUS wrote:How can you play with different mods together, I thought this is impossible?
There is no mod checking code.
We have to come up with a decent way to handle it, and so far, nobody has had time to do it yet.
Was thinking of some kind of CRC check or something along those lines...
Re: Known cheaters
Posted: 13 Sep 2009, 01:13
by Mabsterone
the old wz 1.10 kiked players joing into the game ( not the lobby ) when there was something not matching with the sources and displayed for all visible message like: Player xy blablabla notmatch and removed him then from the game.
Is that system disabled right now ?
Re: Known cheaters
Posted: 13 Sep 2009, 01:44
by psychopompos
Black NEXUS wrote:How can you play with different mods together, I thought this is impossible?
be a nice idea for a feature.
allow everyone use their own gfx, but the hosts tech tree & values are used.
Re: Known cheaters
Posted: 13 Sep 2009, 03:00
by Buginator
Mabsterone wrote:the old wz 1.10 kiked players joing into the game ( not the lobby ) when there was something not matching with the sources and displayed for all visible message like: Player xy blablabla notmatch and removed him then from the game.
Is that system disabled right now ?
It was removed a long, long time ago, since it was broken by something. I don't recall what, since I wasn't around back then.
I assume it had to do with PPC <-> x86 or perhaps something that was windows specific. I dunno.