New 3D Scav bloke & Cyborg with animations
New 3D Scav bloke & Cyborg with animations
>>>download<<<
[http://www.deviantart.com/download/1342 ... APRIME.zip]
[http://www.deviantart.com/download/1342 ... APRIME.zip]
Last edited by XANAX on 21 Aug 2009, 20:17, edited 1 time in total.
Re: New 3D Scav bloke & Cyborg with animations
I just redid the scav bloke and cyborg + their animation
.. looks good but the messes and textures are a little off, blender ate my vertices
but the good news is that although crude they work,
just wait.. when they get the new ani format in
new cyborg 2.0
head ideas I didn't know which one was the best, maybe we could make it faction based
.. looks good but the messes and textures are a little off, blender ate my vertices
but the good news is that although crude they work,
just wait.. when they get the new ani format in
new cyborg 2.0
head ideas I didn't know which one was the best, maybe we could make it faction based
Re: New 3D Scav bloke & Cyborg with animations
Hi XANAX,
I am very impressed about your work! Very good done!
Did you stayed by 6 objects in the cyborg run pie file?
And in UV texture paint mode select all UVs and press W key and select Set > Two side
Its funny that any time i start to work on something, others come first with results.
Best Regards,
Astorian
I am very impressed about your work! Very good done!
Did you stayed by 6 objects in the cyborg run pie file?
Just a tip - use UVs > Snap to pixels when texturing in blender - your textures wont be shifted but are going to be exact placed.XANAX wrote:I just redid the scav bloke and cyborg + their animation
.. looks good but the messes and textures are a little off, blender ate my vertices
And in UV texture paint mode select all UVs and press W key and select Set > Two side
Its funny that any time i start to work on something, others come first with results.
Best Regards,
Astorian
Re: New 3D Scav bloke & Cyborg with animations
Thanks & yes I did use 6 objectsastorian wrote:Hi XANAX,
I am very impressed about your work! Very good done!
Did you stayed by 6 objects in the cyborg run pie file?
thanks for the tips, I'll try it outJust a tip - use UVs > Snap to pixels when texturing in blender - your textures wont be shifted but are going to be exact placed.
And in UV texture paint mode select all UVs and press W key and select Set > Two side
well sorry xDIts funny that any time i start to work on something, others come first with results.
just beat you to the punch this time
Re: New 3D Scav bloke & Cyborg with animations
cool stuff man how did you get the animations to work?
but 500+250 vertices is a bit overkill imo (imagine you have 100 cyborg units)
i'm sure it will look good enough after reducing the vertices count to 200+100
would be very nice
regards
elio
but 500+250 vertices is a bit overkill imo (imagine you have 100 cyborg units)
i'm sure it will look good enough after reducing the vertices count to 200+100
would be very nice
regards
elio
Re: New 3D Scav bloke & Cyborg with animations
Hi Elio,
how XANAX did the animation? The cybd_std.pie represents the cyborg body - even so it is the model of the cyborg legs when he stay without moving. You change it and you have a cyborg standing model legs changed.
But when he starts to run, the cybdprun.ani calls the animation pie in line
ANIM3DFRAMES "cybdprun.pie" 6 10 (desripton is in the ani file)
The cybdprun.pie has 6 objects inside representing the frames of the animation. Objects are called by the ani file using the name shortcut 0 , 1 , 2 (LEVEL_0 , LEVEL_2 .... in cybdprun.pie) and so on until the end frame number is reached and then starts from start (walk cycle) Remodeling the objects (frames) does the trick
The ani file allows to change the number of frames and the frame rate.
Hope XANAX does not ming that i answered instead of him.
Best regards,
Astorian
how XANAX did the animation? The cybd_std.pie represents the cyborg body - even so it is the model of the cyborg legs when he stay without moving. You change it and you have a cyborg standing model legs changed.
But when he starts to run, the cybdprun.ani calls the animation pie in line
ANIM3DFRAMES "cybdprun.pie" 6 10 (desripton is in the ani file)
The cybdprun.pie has 6 objects inside representing the frames of the animation. Objects are called by the ani file using the name shortcut 0 , 1 , 2 (LEVEL_0 , LEVEL_2 .... in cybdprun.pie) and so on until the end frame number is reached and then starts from start (walk cycle) Remodeling the objects (frames) does the trick
The ani file allows to change the number of frames and the frame rate.
Hope XANAX does not ming that i answered instead of him.
Best regards,
Astorian
Re: New 3D Scav bloke & Cyborg with animations
not at allastorian wrote:Hi Elio,
how XANAX did the animation? The cybd_std.pie represents the cyborg body - even so it is the model of the cyborg legs when he stay without moving. You change it and you have a cyborg standing model legs changed.
But when he starts to run, the cybdprun.ani calls the animation pie in line
ANIM3DFRAMES "cybdprun.pie" 6 10 (desripton is in the ani file)
The cybdprun.pie has 6 objects inside representing the frames of the animation. Objects are called by the ani file using the name shortcut 0 , 1 , 2 (LEVEL_0 , LEVEL_2 .... in cybdprun.pie) and so on until the end frame number is reached and then starts from start (walk cycle) Remodeling the objects (frames) does the trick
The ani file allows to change the number of frames and the frame rate.
Hope XANAX does not ming that i answered instead of him.
Best regards,
Astorian
also NEW SCB!!!
the animations was harder with his one because the object locations were preset
download
http://www.deviantart.com/download/1293 ... APRIME.zip
Re: New 3D Scav bloke & Cyborg with animations
Hi XANAX,
Cool work man, very good done!
Or did you created a new class?
Astorian
Cool work man, very good done!
So that means the scb was defined in some stat file but the pie files where not pressent?XANAX wrote: also NEW SCB!!!
the animations was harder with his one because the object locations were preset
Or did you created a new class?
Astorian
Re: New 3D Scav bloke & Cyborg with animations
thanksastorian wrote:Hi XANAX,
Cool work man, very good done!
actually I was meaning the ani fileSo that means the scb was defined in some stat file but the pie files where not pressent?
Or did you created a new class?
Astorian
if you look at it you'll see xD
Re: New 3D Scav bloke & Cyborg with animations
I really like the smaller size of the cyborgs. Awesome work!
Not sure I like the "huge box head" of the super cyborgs. They look sort of like... walking bricks, if you understand what I mean?
Not sure I like the "huge box head" of the super cyborgs. They look sort of like... walking bricks, if you understand what I mean?
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Re: New 3D Scav bloke & Cyborg with animations
holy smokes we get to play with walking bricks...yaaaaaaaaaay!.... flailing arms like kermit the frog. xD
Re: New 3D Scav bloke & Cyborg with animations
like this?lav_coyote25 wrote:holy smokes we get to play with walking bricks...yaaaaaaaaaay!.... flailing arms like kermit the frog. xD
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Re: New 3D Scav bloke & Cyborg with animations
dude is this in a mod id like to play the mod you use in your screenshot looks awesome Love your work mate its brilliant you elio olrox and I-NoD together could redo the graphics of this game better than most paid game rennovation projects and btw if there's any name i missed sorry
yours
NPL
yours
NPL
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
Re: New 3D Scav bloke & Cyborg with animations
thanksnew paradigm leader wrote:dude is this in a mod id like to play the mod you use in your screenshot looks awesome Love your work mate its brilliant you elio olrox and I-NoD together could redo the graphics of this game better than most paid game rennovation projects and btw if there's any name i missed sorry
yours
NPL
Re: New 3D Scav bloke & Cyborg with animations
help
how install that?
how install that?