Some Suggestions
Posted: 20 Aug 2009, 13:25
My suggestions:
1. The rotary MG bunker kindoff obsoletes the machine gun bunker, its like an upgrade to it. So why not upgrading the bunker by simply assigning a truck to it? You upgrade power generators and research facilities the very same way. Its annoyingt to click dozens of times just to modernize your bunker installations. I´d prefer to select a truck, press shift and then select 5 bunkers in a row... done. Maybe add a time penalty for altering a bunker, thats fine.
2. Disassembling buildings is much to fast. Recently there were some MRL Tanks attacking one of my bunker.. they took 5 minutes to render its health bar to yellow (I did a lot of research in concrete). I ordered a truck to remove this bunker, and the job was finished instantly... the bunker vanished...
Yes, it sucks if removing buildings takes a lot of time. Though I think one second is to fast... how about 5 seconds? It wouldnt change a lot regarding balance, but it feels better.
3. When a truck stands on the place where it shall construct a building, it doesn't work. The place is not considered as free. This annoys. The order to build a building at this place implies the order to move to an appropriate position, at least for the involved truck.
4. Extending point three, even not involved units might clear the place where a building shall be built. This could be achieved by introducing construction yards. As a first step a truck would claim a construction yard, representing the shape of the building. All units inside this yard would try to leave it asap, and avoid reentering. Once the yard is clean, the construction process itself begins.
I think its strange that you simply cant build a 1x1 building like a sensor tower in the middle of a group of tanks. Don't they have radio "Please avoid this place, I am gonna to create a sensor tower there!"?
Ok, those are my suggestions, I hope you welcome them!
Regards, Joe
1. The rotary MG bunker kindoff obsoletes the machine gun bunker, its like an upgrade to it. So why not upgrading the bunker by simply assigning a truck to it? You upgrade power generators and research facilities the very same way. Its annoyingt to click dozens of times just to modernize your bunker installations. I´d prefer to select a truck, press shift and then select 5 bunkers in a row... done. Maybe add a time penalty for altering a bunker, thats fine.
2. Disassembling buildings is much to fast. Recently there were some MRL Tanks attacking one of my bunker.. they took 5 minutes to render its health bar to yellow (I did a lot of research in concrete). I ordered a truck to remove this bunker, and the job was finished instantly... the bunker vanished...
Yes, it sucks if removing buildings takes a lot of time. Though I think one second is to fast... how about 5 seconds? It wouldnt change a lot regarding balance, but it feels better.
3. When a truck stands on the place where it shall construct a building, it doesn't work. The place is not considered as free. This annoys. The order to build a building at this place implies the order to move to an appropriate position, at least for the involved truck.
4. Extending point three, even not involved units might clear the place where a building shall be built. This could be achieved by introducing construction yards. As a first step a truck would claim a construction yard, representing the shape of the building. All units inside this yard would try to leave it asap, and avoid reentering. Once the yard is clean, the construction process itself begins.
I think its strange that you simply cant build a 1x1 building like a sensor tower in the middle of a group of tanks. Don't they have radio "Please avoid this place, I am gonna to create a sensor tower there!"?
Ok, those are my suggestions, I hope you welcome them!
Regards, Joe