Revamping the wall sections
Posted: 18 Aug 2009, 15:16
Well while I'm waiting on texturing advice I may as well crack on with other stuff.
As I've mentioned in the past I do think that the walls of warzone could see a significant improvement. Below are two images worked upon of the same wall section - one at pill-box level - and another at 8x pillbox level (or 4x hardcrete wall level)
Level 1

Level 8

- - - - - - -
For those unaware of what I am on about I am seeking to create the artwork necessary for more complex wall structures:
- Walls of varying height
- Walls of varying degrees of accessibility
- Walls convertable into gateways
- Walls extendible into bridges
- Wall tile flooring enabling road-like surface
- Wall suitable for structure foundations
- - - - - -
The following are the art-work related hurdles that I anticipate:
- Allowing walls to be accessed by cyborgs
Would it be easier to create a hollow wall with holes and have regular walls be plugged up versions of this wall or would the insertion of a tunnel bypass object section work well enough for granting this access?
- Wall heights
Would it be better to replace an upgrading wall with an entirely new wall section or would it be better to have the new construction sit on top of the old one (i.e. better to have 8 wall segments sitting on top of each other or 8 different wall structures that are replaced?)?
- Wall-top access to units
Would it be possible to place wedges on top of wall sections that smooth height differences sufficiently for vehicles and cyborgs to climb to the top of a wall?
- Walls and structures
Would wall mounting of weapons be possible? Would be nice to see some bunkers raining down heck from 8 levels up.
- - - - -
And this for the programmers - would any of this pose a headache in programming once done?
As I've mentioned in the past I do think that the walls of warzone could see a significant improvement. Below are two images worked upon of the same wall section - one at pill-box level - and another at 8x pillbox level (or 4x hardcrete wall level)
Level 1

Level 8

- - - - - - -
For those unaware of what I am on about I am seeking to create the artwork necessary for more complex wall structures:
- Walls of varying height
- Walls of varying degrees of accessibility
- Walls convertable into gateways
- Walls extendible into bridges
- Wall tile flooring enabling road-like surface
- Wall suitable for structure foundations
- - - - - -
The following are the art-work related hurdles that I anticipate:
- Allowing walls to be accessed by cyborgs
Would it be easier to create a hollow wall with holes and have regular walls be plugged up versions of this wall or would the insertion of a tunnel bypass object section work well enough for granting this access?
- Wall heights
Would it be better to replace an upgrading wall with an entirely new wall section or would it be better to have the new construction sit on top of the old one (i.e. better to have 8 wall segments sitting on top of each other or 8 different wall structures that are replaced?)?
- Wall-top access to units
Would it be possible to place wedges on top of wall sections that smooth height differences sufficiently for vehicles and cyborgs to climb to the top of a wall?
- Walls and structures
Would wall mounting of weapons be possible? Would be nice to see some bunkers raining down heck from 8 levels up.
- - - - -
And this for the programmers - would any of this pose a headache in programming once done?