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Altered HQ

Posted: 06 Aug 2009, 19:30
by XANAX
Image

download
http://www.deviantart.com/download/1323 ... APRIME.pie

I it took me the rest of the day

..again the team colors are giving me trouble but it might work just fine for you guys

I can't open it in pie slicer after export
& when I open it in blender
ERROR: Teamcolors must have one animation frame

what does it mean?

Re: Altered HQ

Posted: 06 Aug 2009, 20:23
by wari
Excellent work!

Re: Altered HQ

Posted: 06 Aug 2009, 20:25
by Zarel
Whoa. That's really cool.

I think the guard towers at the edge give it too much of a "scav" feel, though. And the fence doesn't really fit, since none of the other base structures have fences.

But otherwise, it looks very good.

Re: Altered HQ

Posted: 06 Aug 2009, 20:29
by astorian
Nice work man! I bow before your imagination.
Astorian

Re: Altered HQ

Posted: 06 Aug 2009, 21:04
by XANAX
astorian wrote:Nice work man! I bow before your imagination.
Astorian
.hey if your not to busy could you, see if you get errors on importing it with blender.. because I can't make it work in game

Re: Altered HQ

Posted: 06 Aug 2009, 21:28
by XANAX
Zarel wrote:Whoa. That's really cool.

I think the guard towers at the edge give it too much of a "scav" feel, though. And the fence doesn't really fit, since none of the other base structures have fences.

But otherwise, it looks very good.
I was inspired by this HQ
Image

Re: Altered HQ

Posted: 06 Aug 2009, 21:49
by astorian
XANAX wrote: .hey if your not to busy could you, see if you get errors on importing it with blender.. because I can't make it work in game
Yes i would like to do that, but cannot import it. Could you send me the model in blender format? (or 3ds or so)
Astorian

EDIT:
Newer mind, i figured out how to import non WZ into blender. Just copy to extracted warzone.wz folder and import from there. lol
Ok man, i tried to export to pie and replace the WZ original HQ. Game crashes on loading polygons.
Your model is done form more meshes that intersecting another ones. You should redo the upper part of the model so that the top is one compact mesh and not mesh pieces intersecting each other. and redo all other mesh object intersecting each other. WZ has sometimes hard time to load a model like that.
I am exporting compact meshes and it worked so far.

Best Regards,
Astorian

Re: Altered HQ

Posted: 06 Aug 2009, 22:30
by XANAX
astorian wrote: Yes i would like to do that, but cannot import it. Could you send me the model in blender format? (or 3ds or so)
Astorian
yes sir
I'll do both ;)

p.s. Thanks

Re: Altered HQ

Posted: 07 Aug 2009, 01:20
by Zarel
Hmm, I hope whippersnapper doesn't mind that yours looks a lot like his. :/

Personally, I think you should take a look at the HQs in the FMVs. We might as well try to make ours as close to those as possible.

Re: Altered HQ

Posted: 07 Aug 2009, 01:38
by XANAX
Zarel wrote:Hmm, I hope whippersnapper doesn't mind that yours looks a lot like his. :/

Personally, I think you should take a look at the HQs in the FMVs. We might as well try to make ours as close to those as possible.
well think of it as a step in the right direction ;)

Image

Re: Altered HQ

Posted: 07 Aug 2009, 01:40
by Zarel
XANAX wrote:well think of it as a step in the right direction ;)
I think you can take a few more steps in that direction. ;)

Particularly, the stripes at the top look like they would work quite well teamcolored.

Re: Altered HQ

Posted: 07 Aug 2009, 01:45
by XANAX
Zarel wrote: I think you can take a few more steps in that direction. ;)

Particularly, the stripes at the top look like they would work quite well teamcolored.
yeah xD

um.. the blue parts?

Re: Altered HQ

Posted: 07 Aug 2009, 02:25
by Zarel
Actually, I was referring to the red parts. :P

Re: Altered HQ

Posted: 07 Aug 2009, 02:35
by XANAX
Zarel wrote:Actually, I was referring to the red parts. :P
oh the chevron stripes ;)
I don't know, thats why I did the walls and the sides of the ramp in team colors

Re: Altered HQ

Posted: 07 Aug 2009, 07:35
by astorian
XANAX wrote: yes sir
I'll do both ;)

p.s. Thanks
Hi XANAX, no need to send me the models. You should redo the mesh so there are no intersecting parts.
Sorry, but i am not going to remodel it. Please don't take me wrong, i see you can model without problems.
Just redo the parts and it should be running in game too.

Best regards,
Astorian