I would be interested in this if you don't mind. I would like to study the source. I feel that it would be a great help to me.stratadrake wrote:2 of the biggest challenges in doing this are "bounding" a single map for gradual unfolding in the course of linear
missions.... and Transport Away missions..
There are 2 WZ A.I. Editors that could be helpful to you. One is for creating Skirmish Scripts and the other is for Cam Mission
scripting. There is also an A.I. Debugging Tool as well called "VSC" that is very helpful..
Regards, whipper
EDIT: If your interested in any of the above WZ Utilities and can't find 'em let me know...
Also - I have new WZ Cam Missions I created and never released (they play beautifully, IMO) because I've rolled
the scenarios and structures into another Strat Game and even though they are my work it would be unethical
and probably illegal to publish them as original WZ efforts now...
However.... I can give you the source to one of my new missions just to study the file structure and scripting (a bit more advanced than anything
in the original campaign) and you can also run-play it in Skirmish by assigning yourself as Player "0".... 'Course I would be requiring you to
not make it public for the reasons stated above. You 'd also have to compile your own .wz file for the load as a mod.
Also I think it would be great if the menu of the game had a optional campaign menu.

