LimitMod for 2.2.1?
Posted: 30 Jul 2009, 21:51
Went looking to see if there were any posts about removing the limit caps and found "LimitMod?" Is there a version for 2.2.1? Is the building cap a balance thing or a game engine thing? This is one instance where fair might not be a good thing. Even with 5 factories late game, getting a new army after a big fight can take eons. I know this drives the point of unit fragility home, and also I rarely have a need for more than 4 factories, but that's in low resource Startup or HighGround. On 4 players maps though, if I have all the oil except in my opponent's base and gen upgrades, I have to place borg factories just to spend my funds. Not my favorite thing to do. I usually have the full 5-5-5 running in this situation and still can't spend it fast enough. What I'm getting at is that if a player has the resources for something then they should be allowed to do it.
If it's an engine thing, then I can understand.
How about removing building limits, decrease unit cap, and have the game display your unit count/unit cap stats in a corner somewhere? I do enjoy that there is no structure needed to support your army/base. No power plants/supply depots. But knowing when you're getting close to your production limit might be handy.
If it's an engine thing, then I can understand.
How about removing building limits, decrease unit cap, and have the game display your unit count/unit cap stats in a corner somewhere? I do enjoy that there is no structure needed to support your army/base. No power plants/supply depots. But knowing when you're getting close to your production limit might be handy.